private void load(ref DetectorTile[] det, int childIndex) { det = new DetectorTile[transform.GetChild(childIndex).childCount]; for (int i = 0; i < transform.GetChild(childIndex).childCount; ++i) { det[i] = transform.GetChild(childIndex).transform.GetChild(i).GetComponent <DetectorTile>(); } }
void CallRandomNumber () // Calls Random Number and runs it against the { DetectorTile tile = triggeredTile.GetComponent<DetectorTile>(); randomNumber = Random.Range(0, 100); print("Random Number: " + randomNumber); if (randomNumber < tile.tilePercentage && battleStarted == false) // checks random number against the tiles percentage chance and if battle can be started { LoadBattle(); } }
void CallRandomNumber() // Calls Random Number and runs it against the { DetectorTile tile = triggeredTile.GetComponent <DetectorTile>(); randomNumber = Random.Range(0, 100); // grabs a random number between 0 - 100 print("Random Number: " + randomNumber); if (randomNumber < tile.tilePercentage && battleStartCount == 0) // checks random number against the tiles percentage chance and if battle can be started { battleStartCount++; LoadBattle(); } }