public string HandleState(Actor actor)
    {
        var(detectado, point) = _detector.DetectPlayer();

        if (!detectado)
        {
            return(nameof(Mover));
        }

        actor.MoveTo(point);

        return(StateToHandle);
    }
    public string HandleState(Actor actor)
    {
        var(detectado, _) = _detector.DetectPlayer();
        if (detectado)
        {
            GD.Print("Cambio estado");
            return(nameof(Perseguir));
        }

        if (_CurrentWayPoint != null && _CurrentWayPoint.DistanceTo(actor) <= 30)
        {
            _CurrentWayPoint = _CurrentWayPoint.NextWayPoint(_WayPoints);
        }

        GD.Print(actor.Position.DistanceTo(_CurrentWayPoint.Position));

        actor.MoveTo(_CurrentWayPoint);

        return(StateToHandle);
    }