private void Awake() { multiplayer = gm.GetMultiplayer(); caughtColor = GetComponent <DetectedColor>(); can = GetComponent <CanWlak>(); jump = GetComponent <PlayerJump>(); listCores = gm.listaDecor; }
public ISelectedColorHandle RegisterColorForAnalysis(Color color, string name) { var handle = new PrivateSelectedColorHandle(); var registeredColor = new DetectedColor { Color = color, Name = name }; _colorsToDetect.Add(handle, registeredColor); return handle; }
public ISelectedColorHandle RegisterColorForAnalysis(Color color, string name) { var handle = new PrivateSelectedColorHandle(); var registeredColor = new DetectedColor { Color = color, Name = name }; _colorsToDetect.Add(handle, registeredColor); return(handle); }
private void Awake() { rb = GetComponent <Rigidbody2D>(); caughtColor = GetComponent <DetectedColor>(); listCores = gm.listaDecor; }