Пример #1
0
 // Singleton
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
         return;
     }
     DontDestroyOnLoad(gameObject);
 }
Пример #2
0
    private GameObject Target;     //What we currently are engaging

    private void Start()
    {
        if (gameObject.GetComponent <DetectEnemies>() != null)
        {
            myDetectEnemies = gameObject.GetComponent <DetectEnemies>();
        }
        else
        {
            Debug.LogError(gameObject.name + " IS NOT CONIFGURED PROPERLY. Needs a DetectEnemies script.");
        }
        if (gameObject.GetComponent <CharacterController>() != null)
        {
            myChar = gameObject.GetComponent <CharacterController>();
        }
        else
        {
            Debug.LogError(gameObject.name + " IS NOT CONFIGURED PROPERLY. If you don't have a character controller on here what the f**k are you doing?");
        }

        //Invoke("OnEnable", 0);
    }