private void Update() { for (int i = 0; i < Input.touchCount; i++) { if (Detect.GetTouchedObj(i, TouchPhase.Began) != null) { for (int j = 0; j < Detect.GetTouchedObj(i, TouchPhase.Began).Length; j++) { //檢查tag if (!Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.CompareTag("CustumeNode")) { continue; } //已被選上=>刪除選取 if (SelectedObj.Contains(Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject)) { SelectedObj.Find(SelectedObj => SelectedObj.gameObject == Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject).GetComponent <SpriteRenderer>().color = originColor; SelectedObj.Remove(Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject); //取消文字 Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.GetChild(0).GetChild(0).GetComponent <TextMeshProUGUI>().text = ""; //取消子物件的文字紀錄 Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.GetComponent <UntuchableOutsideCamera>().origineText = ""; } //選取: else { //紀錄原本的顏色 originColor = Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject.GetComponent <SpriteRenderer>().color; SelectedObj.Add(Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject); SelectedObj.Find(SelectedObj => SelectedObj.gameObject == Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject).GetComponent <SpriteRenderer>().color = Color.blue; ShowNodeTimeText(Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.gameObject, Detect.GetTouchedObj(i, TouchPhase.Began)[j].transform.GetChild(0).GetChild(0).GetComponent <TextMeshProUGUI>()); } } } } }