public override void Render(Rect rect) { GUILayout.BeginArea(rect); GUILayout.BeginHorizontal(); masterView.Render(); GUILayout.Space(10f); detailView.Render(); GUILayout.EndHorizontal(); GUILayout.EndArea(); }
void OnGUI() { if (GameController.gameState.selectedOrgan != null) { detailView.Render(); } else { globalView.Render(); } RenderGUI(); }