public Galaxy(DetailDataBIN s) { ControlData = new ControlData(); Stardate = s.Stardate; Systems = s.Systems; Civilizations = s.Civilizations; Index = s.Index; Events = s.Events; }
/******************************************************************* * Load binary version of galaxy detail data from disk *******************************************************************/ public void LoadBIN() { DetailDataBIN dd = new DetailDataBIN(); dd.Load(this, @"C:\Users\Owner\Documents\Visual Studio 2017\GameR1\GameR1\Meta\GameSave1.txt"); #if DEBUG Console.WriteLine("Galaxy Loaded"); Console.WriteLine(this.ToString()); Console.WriteLine(); #endif }
/******************************************************************* * Serialize binary version of galaxy detail data to disk *******************************************************************/ public void SaveBIN() { DetailDataBIN dd = new DetailDataBIN(); dd.Save(this, @"C:\Users\Owner\Documents\Visual Studio 2017\GameR1\GameR1\Meta\GameSave1.txt"); }