// Handles Detaching Hardpoint-Mountpoint pairs
        void Handle(DetachEvent e)
        {
            Hardpoint hardpoint;

            if (e.Child.parent.TryGetComponents(out hardpoint))
            {
                e.Child.transform.SetParent(null);
                Ego.SetParent(null, e.Child);
                Rigidbody2D rigidbody2D;

                // Should actually return a rigidbody to their defaults for their dropped state, which is usually this
                if (e.Child.TryGetComponents(out rigidbody2D))
                {
                    rigidbody2D.isKinematic = false;
                    rigidbody2D.simulated   = true;
                }
                hardpoint.Attached = null;
            }
        }
Пример #2
0
        void DetachPlayer(DetachEvent evt)
        {
            bool isPlaying = ViewModel.VideoPlayer.Playing;

            /* Pause the player here to prevent the sink drawing while the windows
             * are beeing changed */
            ViewModel.VideoPlayer.PauseCommand.Execute(false);

            videoPlayerDetachHelper.Detach(playercapturer, Constants.SOFTWARE_NAME, videowidgetsbox,
                                           () => {
                videowidgetsbox.Visible   = detachedPlayer;
                detachedPlayer            = !detachedPlayer;
                playsSelection.ExpandTabs = detachedPlayer;
                if (isPlaying)
                {
                    ViewModel.VideoPlayer.PlayCommand.Execute();
                }
                playercapturer.Detach(detachedPlayer);
                return(true);
            });
        }