public void CannotMoveToLand() { var physics = new DestroyerPhysics(); Assert.AreEqual(MoveResults.Aground, physics.TryMoveTo(new Tile(1, new List <Actor>())).Result); }
public void CanMoveToEmptySea() { var physics = new DestroyerPhysics(); Assert.AreEqual(MoveResults.Ok, physics.TryMoveTo(new Tile(0, new List <Actor>())).Result); }