public void DestroyObject(DestroyPacket packet) { var physicsObject = _gameObjects[packet.Id]; Object.Destroy(physicsObject.GameObject); _gameObjects.Remove(packet.Id); }
public void SendDestroyInfo(uint objectId, uint senderId) { DestroyPacket packet = new DestroyPacket(senderId); packet.payload = true; PacketManager.Instance.SendGamePacket(packet, objectId, senderId); }
public void Setup() { _packet = new DestroyPacket(Guid.NewGuid()); _serializer = new DestroyPacketSerializer(); }