Пример #1
0
    private void drawTerrain(float val)
    {
        Destroy2D terrain = (target as Destroy2D);

        if (terrain.brushSize < terrain.getNodeSize())
        {
            terrain.brushSize = terrain.getNodeSize();
        }

        HandleUtility.Repaint();
        Vector3 planePos = drawBrushGizmo();

        if (Event.current.button == 0)
        {
            if (Event.current.type == EventType.mouseDown)
            {
                Undo.RegisterSceneUndo("terrain draw");
            }

            if (Event.current.type == EventType.mouseDrag)
            {
                terrain.destroyAtEditor(planePos, terrain.brushSize, terrain.brushIntensity * 0.1f * val);
                Event.current.Use();
            }
        }
    }
Пример #2
0
    private void paintTerrain(byte paintType)
    {
        Destroy2D terrain = (target as Destroy2D);

        if (terrain.brushSize < terrain.getNodeSize())
        {
            terrain.brushSize = terrain.getNodeSize();
        }

        HandleUtility.Repaint();
        Vector3 planePos = drawBrushGizmo();


        if (Event.current.button == 0)
        {
            if (Event.current.type == EventType.mouseDown)
            {
                Undo.RegisterSceneUndo("terrain paint");
            }

            if (Event.current.type == EventType.mouseDrag)
            {
                terrain.paintColorMask(paintType, planePos, terrain.brushSize, terrain.brushIntensity * 0.1f);

                Event.current.Use();
            }
        }
    }
Пример #3
0
    public override void OnInspectorGUI()
    {
        Destroy2D terrain = (target as Destroy2D);

        drawBox();

        EditorGUILayout.LabelField("Commands");

        GUILayout.BeginHorizontal();

        if (GUILayout.Button("Clear All"))
        {
            terrain.clearAll();
        }

        GUILayout.EndHorizontal();

        drawBox();

        EditorGUILayout.LabelField("Options");
        EditorGUI.indentLevel++;


        EditorGUIUtility.LookLikeInspector();
        materialEditor     = EditorGUILayout.ObjectField("Material", materialEditor, typeof(Material), false) as Material;
        terrainSizeEditor  = EditorGUILayout.FloatField("Size", terrainSizeEditor);
        resolutionEditor   = EditorGUILayout.IntField("Resolution", resolutionEditor);
        nodesPerMeshEditor = EditorGUILayout.IntField("Nodes Per Mesh", nodesPerMeshEditor);
        //colliderDepthEditor = EditorGUILayout.FloatField("Collider Depth", colliderDepthEditor);
        //sortingLayerEditor	= EditorGUILayout.IntField("Sorting Layer", sortingLayerEditor);
        //sortingOrderEditor	= EditorGUILayout.IntField("Sorting Order", sortingOrderEditor);


        if (terrain.nodesPerMesh < 1)
        {
            terrain.nodesPerMesh = 1;
        }
        if (terrain.nodesPerMesh > terrain.resolution)
        {
            terrain.nodesPerMesh = terrain.resolution;
        }

        EditorGUI.indentLevel--;

        if (materialEditor != terrain.material)
        {
            terrain.material = materialEditor;
            terrain.updateMaterial();
        }

        if ((terrainSizeEditor != terrain.terrainSize) ||
            (resolutionEditor != terrain.resolution) ||
            (nodesPerMeshEditor != terrain.nodesPerMesh) ||
            (colliderDepthEditor != terrain.colliderDepth) ||
            (sortingLayerEditor != terrain.sortingLayer) ||
            (sortingOrderEditor != terrain.sortingOrder))
        {
            if (GUILayout.Button("Commit"))
            {
                terrain.rebuild(terrainSizeEditor, resolutionEditor, nodesPerMeshEditor, colliderDepthEditor, sortingLayerEditor, sortingOrderEditor);
            }
        }


        drawBox();

        EditorGUILayout.LabelField("Paint");
        EditorGUI.indentLevel++;

        terrain.brushIntensity = EditorGUILayout.Slider("Brush Intensity", terrain.brushIntensity, 0.1f, 1.0f);
        terrain.brushSize      = EditorGUILayout.Slider("Brush Size", terrain.brushSize, terrain.getNodeSize(), terrain.terrainSize);


        string[] toolBarOptions = { "Add Terrain", "Remove Terrain", "Paint" };
        toolBarSelection = GUILayout.Toolbar(toolBarSelection, toolBarOptions);

        drawBrush  = (toolBarSelection == 0);
        eraseBrush = (toolBarSelection == 1);

        paint1 = paint2 = paint3 = paint4 = false;

        if (toolBarSelection == 2)
        {
            GUILayout.Label("Paint Options");

            string[] toolBarOptionsPaint = { "Mask 1", "Mask 2", "Mask 3", "Mask 4", "Erase" };
            //toolBarSelectionPaint = GUILayout.SelectionGrid(toolBarSelectionPaint, toolBarOptionsPaint, 5, new GUILayoutOption[]{GUILayout.Width(buttonWidth), GUILayout.Height(buttonWidth/5)});

            toolBarSelectionPaint = GUILayout.Toolbar(toolBarSelectionPaint, toolBarOptionsPaint);

            paint1     = (toolBarSelectionPaint == 0);
            paint2     = (toolBarSelectionPaint == 1);
            paint3     = (toolBarSelectionPaint == 2);
            paint4     = (toolBarSelectionPaint == 3);
            paintErase = (toolBarSelectionPaint == 4);
        }
    }
Пример #4
0
    private Vector3 drawBrushGizmo()
    {
        Vector2 mousePos = new Vector2(Event.current.mousePosition.x, GameObject.Find("SceneCamera").camera.pixelHeight - Event.current.mousePosition.y);

        Destroy2D terrain = (target as Destroy2D);

        if (Event.current.type == EventType.layout)
        {
            HandleUtility.AddDefaultControl(GUIUtility.GetControlID(GetHashCode(), FocusType.Passive));
        }

        Ray mouseRay = SceneView.lastActiveSceneView.camera.ScreenPointToRay(mousePos);        // Camera.current.ScreenPointToRay(Event.current.mousePosition);

        Plane p = new Plane(Vector3.back, terrain.transform.position.z);

        float distance = 0;

        p.Raycast(mouseRay, out distance);

        mouseRay.direction = new Vector3(mouseRay.direction.x, mouseRay.direction.y, mouseRay.direction.z);

        Vector3 planePos = mouseRay.origin + mouseRay.direction * distance;

        if (planePos.x < terrain.transform.position.x)
        {
            planePos.x = terrain.transform.position.x;
        }
        if (planePos.x > (terrain.transform.position.x + terrain.terrainSize))
        {
            planePos.x = (terrain.transform.position.x + terrain.terrainSize);
        }
        if (planePos.y > terrain.transform.position.y)
        {
            planePos.y = terrain.transform.position.y;
        }
        if (planePos.y < (terrain.transform.position.y - terrain.terrainSize))
        {
            planePos.y = (terrain.transform.position.y - terrain.terrainSize);
        }

        for (float c = 0; c < 10; c++)
        {
            Handles.color = Color.Lerp(Color.white, Color.black, c / 10);
            for (int i = 0; i < 20; i++)
            {
                Vector3 pos1 = planePos;
                Vector3 pos2 = planePos;

                float delta  = Mathf.PI * 2 / 20;
                float radius = terrain.brushSize + c / 20;

                pos1.x += Mathf.Cos(i * delta) * radius;
                pos1.y += Mathf.Sin(i * delta) * radius;

                pos2.x += Mathf.Cos((i + 1) * delta) * radius;
                pos2.y += Mathf.Sin((i + 1) * delta) * radius;

                //Debug.DrawLine(pos1, pos2);
                //Gizmos.DrawLine(pos1, pos2);
                Handles.DrawLine(pos1, pos2);
            }
        }


        if ((Event.current.shift) && (Event.current.type.Equals(EventType.scrollWheel)))
        {
            terrain.brushSize += (Event.current.delta.x + Event.current.delta.y) * 0.1f;

            if (terrain.brushSize < terrain.getNodeSize())
            {
                terrain.brushSize = terrain.getNodeSize();
            }

            Event.current.Use();
        }

        return(planePos);
    }