Пример #1
0
    void Start()
    {
        //initialize addcard events
        AddCards_[] _add_events = new AddCards_[3];
        for (int u = 0; u != 3; ++u)
        {
            _add_events[u]               = new AddCards_();
            _add_events[u].pro           = add_rate * add_rate_sep[u];
            _add_events[u].AddCardAmount = u + 1;
            event_pool.Add(_add_events[u]);
        }

        //initialize add destory rate events
        AddRate_ _adr_event = new AddRate_();

        _adr_event.pro = 0.7f;
        event_pool.Add(_adr_event);

        //initialize Destory house under rate event
        DestoryHouseUnderRate_ _dhur_event = new DestoryHouseUnderRate_();

        _dhur_event.pro = 0.05f;
        event_pool.Add(_dhur_event);

        //initialize Destory house type event
        DestoryHouseType_ _dht_event = new DestoryHouseType_();

        _dht_event.pro = 0.05f;
        event_pool.Add(_dht_event);
    }
Пример #2
0
    void Start()
    {
        //initialize addcard events
        AddCards_ _add_events = new AddCards_();

        _add_events.pro = 0.2f;
        event_pool.Add(_add_events);

        //initialize add destory rate events
        AddRate_ _adr_event = new AddRate_();

        _adr_event.pro = 0.7f;
        event_pool.Add(_adr_event);

        //initialize Destory house under rate event
        DestoryHouseUnderRate_ _dhur_event = new DestoryHouseUnderRate_();

        _dhur_event.pro = 0.05f;
        event_pool.Add(_dhur_event);

        //initialize Destory house type event
        DestoryHouseType_ _dht_event = new DestoryHouseType_();

        _dht_event.pro = 0.05f;
        event_pool.Add(_dht_event);
    }