/* * When game starts, initialize current global instance and obtain * reference to AvatarFaceController */ void Awake() { instance = this; avatarFaceController = FindObjectOfType <AvatarFaceController>(); }
// Obtain x,y pixel coordinate of any given landmark public static Vector2 GetXYPosOfLandmark(int landmarkIndex) { return(new Vector2(DestManager.GetXPos(landmarkIndex), DestManager.GetYPos(landmarkIndex))); }