public bool IsInRoom(Voxel v) { Voxel vRef = v; return(DesignatedRooms.Any(r => r.ContainsVoxel(vRef)) || Faction.IsInStockpile(v)); }
public bool IsInRoom(VoxelHandle v) { return(DesignatedRooms.Any(r => r.ContainsVoxel(v)) || Faction.IsInStockpile(v)); }