private void Start() { if (GlobalControls.crate) { Logo.GetComponent <Image>().enabled = false; LogoCrate.GetComponent <Image>().enabled = true; Desc1.GetComponent <Text>().text = "GO TO /R/UNITLAE. FOR UPDTAES!!!!!"; Desc2.GetComponent <Text>().text = "NO RELESLING HERE!!! IT'S RFEE!!! OR TUBY FEX WILL BE ANGER!!! U'LL HVAE A BED TMIE!!!"; Desc3.GetComponent <Text>().text = "SPACE OR KLIK TO\n<color='#ff0000'>PALY MODS!!!!!</color>"; Desc4.GetComponent <Text>().text = "PRSES O TO\n<color='#ffff00'>OOVERWURL!!!!!</color>"; Desc5.GetComponent <Text>().text = "<b><color='red'>KNOW YUOR CODE</color> R U'LL HVAE A BED TMIE!!!</b>"; Version.GetComponent <Text>().text = "v" + Random.Range(0, 9) + "." + Random.Range(0, 9) + "." + Random.Range(0, 9); } else if (Random.Range(0, 1000) == 021) { Logo.GetComponent <Image>().enabled = false; Version.GetComponent <Transform>().localPosition = new Vector3(0f, 160f, 0f); Version.GetComponent <Text>().color = new Color(1f, 1f, 1f, 1f); Version.GetComponent <Text>().text = "Not Unitale v0.2.1a"; } else { Version.GetComponent <Text>().text = "v" + GlobalControls.CYFversion; } }
// The mod select screen can take some extra time to load, // because it now searches for encounter files on top of mods. // To compensate, this function will add "Loading" text to the Disclaimer screen // whenever it's time to go to the mod select menu. private IEnumerator ModSelect() { Desc5.GetComponent <Text>().text = GlobalControls.crate ? "LAODING MODS!!!!!" : "Loading mods..."; yield return(new WaitForEndOfFrame()); GlobalControls.modDev = true; DiscordControls.StartModSelect(false); SceneManager.LoadScene("ModSelect"); }