Пример #1
0
    private Material _mat;     //the material for the shader

    // Start is called before the first frame update
    void Start()
    {
        //fetch the component
        _depthSourceManager = _originalPointCloud.GetComponent <DepthSourceManagerMy>();
        _mesh = GetComponent <MeshFilter>().mesh;
        _mat  = GetComponent <Renderer>().material;
        //duplicate the mesh
        _mesh = _originalPointCloud.GetComponent <MeshFilter>().mesh;
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     //fetch components
     depthManager = livepointCloudFeed.GetComponent <DepthSourceManagerMy>(); //referece to the depth manager for the texture cpature
 }