Пример #1
0
        public static float GetDistance_3d(this DepthFrame frame, PointF from, PointF to, Intrinsics intr)
        {
            // Query the frame for distance
            // Note: this can be optimized
            // It is not recommended to issue an API call for each pixel
            // (since the compiler can't inline these)
            // However, in this example it is not one of the bottlenecks

            float udist = frame.GetDistance((int)@from.X, (int)@from.Y); //From
            float vdist = frame.GetDistance((int)to.X, (int)to.Y);       //To

            // Deproject from pixel to point in 3D
            var upoint = DeprojectPixelToPoint(intr, from, udist);
            var vpoint = DeprojectPixelToPoint(intr, to, vdist);

            // Calculate euclidean distance between the two points
            return((float)Math.Sqrt(Math.Pow(upoint[0] - vpoint[0], 2) +
                                    Math.Pow(upoint[1] - vpoint[1], 2) +
                                    Math.Pow(upoint[2] - vpoint[2], 2)));
        }
Пример #2
0
        /// <summary>
        /// 計算該像素點座標之深度值(單位:m)
        /// </summary>
        internal float get_distance(DepthFrame depth, int x, int y)
        {
            float dist = depth.GetDistance(x, y);

            return(dist);
        }