Пример #1
0
 private void SetCommandBuffers()
 {
     if (Ocean.Instance == null)
     {
         return;
     }
     if (this.usingSharedDepthGrab)
     {
         Ocean.Instance.UnderWater.DisableCopyDepthCmd = true;
         DepthBufferGrabCommand.AddBinding(Camera.main, Ocean.DEPTH_GRAB_TEXTURE_NAME);
     }
     else
     {
         Ocean.Instance.UnderWater.DisableCopyDepthCmd = false;
         DepthBufferGrabCommand.RemoveBinding(Camera.main, Ocean.DEPTH_GRAB_TEXTURE_NAME);
     }
     if (this.disableCaustics)
     {
         Ocean.Instance.UnderWater.DisableNormalFadeCmd = true;
     }
     else
     {
         Ocean.Instance.UnderWater.DisableNormalFadeCmd = false;
     }
 }
Пример #2
0
 private void RenderDepth(Camera camera)
 {
     if (DepthBufferGrabCommand.HasCamera(camera) && this.usingSharedDepthGrab)
     {
         DepthBufferGrabCommand.AddBinding(camera, "CameraDepthTexture");
         this.ReleaseDepthTexture(camera);
     }
     else if (this.depthMaterial)
     {
         DepthBufferGrabCommand.RemoveBinding(camera, "CameraDepthTexture");
         RenderTexture depthTexture = this.GetDepthTexture(camera);
         Graphics.Blit(null, depthTexture, this.depthMaterial);
         Shader.SetGlobalTexture("CameraDepthTexture", depthTexture);
     }
 }