Пример #1
0
 public void write(BinaryWriter writer)
 {
     Actors.write(writer);
     Deployed_Actors.write(writer);
     writer.Write(Convoy_Id);
     writer.Write(Gold);
 }
Пример #2
0
 //@Yeti: this might need to include predeployed maps and units that join
 // the player team mid-map
 public void refresh_deployed()
 {
     Deployed_Actors.Clear();
     // Gets the actor ids of units on the map that are on the player team
     if (Global.map_exists)
     {
         Deployed_Actors.AddRange(Global.game_map.units
                                  .Where(x => x.Value.is_player_team)
                                  .Select(x => x.Value.actor.id));
     }
 }