private static void ClearInfo() { Destroy(GroupGameObject_); ArrowGroup_ = null; BottomPlane_ = null; GroupGameObject_ = null; DeployDragHandeler.InDragMode = true; }
public static DeployBottomPlane CreateInstance(Transform parent, float size) { GameObject go = Instantiate(Prefab) as GameObject; go.transform.SetParent(parent); DeployBottomPlane instance = go.AddComponent <DeployBottomPlane>(); instance.ResetSize(size); return(instance); }