Пример #1
0
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();
            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);
            //启用压缩
            BundleTable.EnableOptimizations = true;
            BundleConfig.RegisterBundles(BundleTable.Bundles);
            //注入 Ioc
            var container = new UnityContainer();

            DependencyRegisterType.Container_Sys(ref container);
            DependencyResolver.SetResolver(new UnityDependencyResolver(container));
        }
Пример #2
0
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();
            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);
            BundleConfig.RegisterBundles(BundleTable.Bundles);

            //注入 Ioc
            var container = new UnityContainer();

            DependencyRegisterType.Container_Sys(ref container);

            //将当前容器中的控制器工厂替换掉MVC默认的控制器工厂。
            //使用Unity工作容器交给MVC底层
            DependencyResolver.SetResolver(new UnityDependencyResolver(container));
        }
Пример #3
0
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();

            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);

            //设置MEF依赖注入容器
            //DirectoryCatalog catalog = new DirectoryCatalog(AppDomain.CurrentDomain.SetupInformation.PrivateBinPath);
            //MefDependencySolver solver = new MefDependencySolver(catalog);
            //DependencyResolver.SetResolver(solver);
            //注入 Ioc
            var container = new UnityContainer();

            DependencyRegisterType.Container_Sys(ref container);
            DependencyResolver.SetResolver(new UnityDependencyResolver(container));
        }
Пример #4
0
        protected void Application_Start()
        {
            AreaRegistration.RegisterAllAreas();

            WebApiConfig.Register(GlobalConfiguration.Configuration);
            FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters);
            RouteConfig.RegisterRoutes(RouteTable.Routes);

            //禁用aspx引擎
            ViewEngines.Engines.RemoveAt(0);

            //启用压缩
            BundleTable.EnableOptimizations = true;
            BundleConfig.RegisterBundles(BundleTable.Bundles);
            AuthConfig.RegisterAuth();

            //Unity  也是采用构造函数注入..
            var container = new UnityContainer();

            DependencyRegisterType.Container_Sys(ref container);
            DependencyResolver.SetResolver(new UnityDependencyResolver(container));
        }