Пример #1
0
 public void CompleteUpgrade()
 {
     this.StoredConstructionCost.Clear();
     this.IsUpgradeReady     = true;
     this.UpgradeReachedTurn = this.game.Turn;
     this.Life = this.MaxLife;
     base.SetPropertyBaseValue(SimulationProperties.CreepingNodeTimesUpgraded, this.GetPropertyValue(SimulationProperties.CreepingNodeTimesUpgraded) + 1f);
     this.RemoveConstructionCostDescriptor();
     this.AddImprovementDescriptors(this.NodeDefinition);
     DepartmentOfTheInterior.GenerateFIMSEForCreepingNode(this.Empire, this);
     this.LineOfSightDirty = true;
     this.Refresh(false);
     if (this.OnUpgradeComplete != null)
     {
         this.OnUpgradeComplete(this, new EventArgs());
     }
     this.eventService.Notify(new EventCreepingNodeUpgradeComplete(this, false));
     if (this.NodeDefinition != null)
     {
         this.eventService.Notify(new EventConstructionEnded(this.Empire, this.GUID, this.NodeDefinition));
     }
 }
Пример #2
0
 public void ReApplyFIMSEOnCreepingNode()
 {
     DepartmentOfTheInterior.ClearFIMSEOnCreepingNode(this.Empire, this);
     DepartmentOfTheInterior.GenerateFIMSEForCreepingNode(this.Empire, this);
 }