Пример #1
0
        public void LevelSelected(int index)
        {
            CurrentBeatmaps = CurrentQueue[index].ToArray();
            LevelIndex      = index;
            CurrentIndex    = 0;
            if (CurrentBeatmaps.Length > 1)
            {
                BeatmapIndexPanel.SetActive(true); BeatmapIndexChanged(0);
            }
            else
            {
                BeatmapIndexPanel.SetActive(false); BeatmapIndexChanged(0);
            }
            LevelSelectedPrevious = true;

            for (int i = 0; i < 4; i++)
            {
                if (i.Equals(index))
                {
                    Color c = Color.white, t = Color.white;
                    if (index.Equals(0))
                    {
                        c = Color.cyan; t = Color.black;
                    }
                    else if (index.Equals(1))
                    {
                        c = Color.yellow; t = Color.black;
                    }
                    else if (index.Equals(2))
                    {
                        c = Color.red; t = Color.white;
                    }
                    else if (index.Equals(3))
                    {
                        c = Color.magenta; t = Color.white;
                    }
                    LevelBtn[i].gameObject.GetComponent <Image>().color          = c;
                    LevelBtn[i].gameObject.GetComponentInChildren <Text>().color = t;
                    DensityPanel.GetComponent <Image>().color = c;
                    densityMainText.color = t;
                    densitySubText.color  = t;
                }
                else
                {
                    LevelBtn[i].gameObject.GetComponent <Image>().color          = GlobalTheme.ThemeColor();
                    LevelBtn[i].gameObject.GetComponentInChildren <Text>().color = GlobalTheme.ThemeContrastColor();
                }
            }
            LoadBeatmapInfo();
        }
Пример #2
0
        private void LoadBeatmapInfo()
        {
            artistText.text  = CurrentBeatmaps[CurrentIndex].Artist;
            authorText.text  = CurrentBeatmaps[CurrentIndex].Author;
            densityText.text = CurrentBeatmaps[CurrentIndex].Density.ToString();
            //Debug.Log(CurrentBeatmaps[CurrentIndex].FilePath);

            animationObj.Play("SelectSong_BeatmapSelected", 0, 0);
            if (!DensityPanel.activeSelf)
            {
                DensityPanel.SetActive(true);
            }
            if (!OptionPanel.activeSelf)
            {
                OptionPanel.SetActive(true);
            }
            if (!StartPanel.activeSelf)
            {
                StartPanel.SetActive(true);
            }
        }