Пример #1
0
        protected override void Open()
        {
            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));
            IShape bombShape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("rocket.png"), 2, 16, 3);

            dispose += DemoHelper.BasicDemoSetup(DemoInfo);



            Coefficients o = DemoHelper.Coefficients;

            DemoHelper.Coefficients = new Coefficients(1, .5f);
            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));
            Body b1 = DemoHelper.AddRectangle(DemoInfo, 750, 100, Scalar.PositiveInfinity, new ALVector2D(0, 0, 750 / 2));

            b1.IgnoresGravity = true;
            Body b2 = DemoHelper.AddRectangle(DemoInfo, 750, 100, Scalar.PositiveInfinity, new ALVector2D(0, 1024, 750 / 2));

            b2.IgnoresGravity       = true;
            DemoHelper.Coefficients = new Coefficients(.7f, .05f);


            for (int x = 60; x < 80; x += 10)
            {
                for (int y = -2000; y < 700; y += 12)
                {
                    Body g = DemoHelper.AddCircle(DemoInfo, 5, 7, 3, new ALVector2D(0, x, y));
                    g.State.Velocity.Angular = 1;
                    //  g.State.Velocity.Linear = new Vector2D(0, 500);
                }
            }
            DemoHelper.Coefficients = o;
        }
Пример #2
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);


            Scene.Engine.AddLogic(new LineFluidLogic(new Line(0, -1, -400), 1.95f, .02f, new Vector2D(0, 0), new Lifespan()));
            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            Rectangle rect1 = Viewport.Rectangle;


            BoundingRectangle rect = new BoundingRectangle(rect1.Left, rect1.Top, rect1.Right, rect1.Bottom);

            rect.Min.X -= 75;
            rect.Min.Y -= 75;
            rect.Max.X += 75;
            rect.Max.Y += 75;
            DemoHelper.AddShell(DemoInfo, rect, 100, Scalar.PositiveInfinity).ForEach(delegate(Body b) { b.IgnoresGravity = true; });

            DemoHelper.AddRagDoll(DemoInfo, new Vector2D(340, 300));
            DemoHelper.AddRagDoll(DemoInfo, new Vector2D(640, 300));
            IShape shape = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 3, 16, 4);

            DemoHelper.AddShape(DemoInfo, shape, 200, new ALVector2D(0, new Vector2D(200, 300)));
            DemoHelper.AddShape(DemoInfo, shape, 100, new ALVector2D(0, new Vector2D(500, 300)));
            DemoHelper.AddRectangle(DemoInfo, 20, 200, 25 / 5, new ALVector2D(0, 600, 600));
            DemoHelper.AddRectangle(DemoInfo, 20, 200, 25 / 5, new ALVector2D(0, 600, 620));
            DemoHelper.AddRectangle(DemoInfo, 50, 100, 50, new ALVector2D(0, 200, 400));
            DemoHelper.AddRectangle(DemoInfo, 50, 100, 50, new ALVector2D(0, 400, 200));

            Vector2D[] waterVertexes = new Vector2D[4]
            {
                new Vector2D(-10, 400),
                new Vector2D(10000, 400),
                new Vector2D(10000, 1000),
                new Vector2D(-10, 1000)
            };
            ScalarColor3[] waterColor = new ScalarColor3[4]
            {
                new ScalarColor3(0, 0, 1),
                new ScalarColor3(0, 0, 1),
                new ScalarColor3(0, 0, 1),
                new ScalarColor3(0, 0, 1)
            };
            Colored3VertexesDrawable drawable = new Colored3VertexesDrawable(Gl.GL_QUADS, waterVertexes, waterColor);

            Graphic graphic = new Graphic(drawable, Matrix2x3.Identity, new Lifespan());

            graphic.ZOrder = -1;
            Scene.AddGraphic(graphic);
        }
Пример #3
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            SurfacePolygons surfacePolygons = Cache <SurfacePolygons> .GetItem("physicsplayGround.png");

            foreach (Vector2D[] vertexes in surfacePolygons.Polygons)
            {
                Vector2D[] processed = vertexes;
                for (int index = 1; index < 4; index++)
                {
                    processed = VertexHelper.Reduce(processed, index);
                }
                processed = VertexHelper.Subdivide(processed, 16);
                IShape shape = ShapeFactory.CreateColoredPolygon(processed, 10);
                DemoHelper.AddShape(DemoInfo, shape, Scalar.PositiveInfinity, new ALVector2D(0, surfacePolygons.Offset)).IgnoresGravity = true;
            }
            for (int x = 440; x < 480; x += 10)
            {
                for (int y = -2000; y < 0; y += 12)
                {
                    Body body = DemoHelper.AddCircle(DemoInfo, 5, 7, 3, new ALVector2D(0, x + DemoHelper.NextScalar(-400, 400), y));
                    body.Updated += delegate(object sender, UpdatedEventArgs e)
                    {
                        if (body.State.Position.Linear.Y > 900)
                        {
                            body.State.Position.Linear.Y = -100;
                        }
                    };
                }
            }
            for (int x = 490; x < 510; x += 10)
            {
                for (int y = -550; y < -500; y += 12)
                {
                    Body body = DemoHelper.AddRectangle(DemoInfo, 10, 20, 10, new ALVector2D(0, x + DemoHelper.NextScalar(-400, 400), y));
                    body.Updated += delegate(object sender, UpdatedEventArgs e)
                    {
                        if (body.State.Position.Linear.Y > 900)
                        {
                            body.State.Position.Linear.Y = -100;
                        }
                    };
                }
            }
        }
Пример #4
0
        protected override void Open()
        {
            Scene.IsPaused = true;
            List <Body> bodies = new List <Body>();

            Body b = DemoHelper.AddLine(DemoInfo, new Vector2D(300, 200), new Vector2D(400, 200), 40, Scalar.PositiveInfinity);

            b.IgnoresPhysicsLogics = true;
            bodies.Add(b);
            Body b2 = DemoHelper.AddCircle(DemoInfo, 20, 40, Scalar.PositiveInfinity, new ALVector2D(0, 300, 100));

            b2.IgnoresPhysicsLogics = true;
            bodies.Add(b2);
            Body b3 = DemoHelper.AddCircle(DemoInfo, 20, 40, 50, new ALVector2D(0, 100, 100));

            bodies.Add(b3);
            Body b4 = DemoHelper.AddRectangle(DemoInfo, 20, 20, 20, new ALVector2D(0, 150, 150));

            bodies.Add(b4);

            dispose += RegisterDup(DemoInfo, bodies);

            DemoHelper.AddShell(DemoInfo, new BoundingRectangle(0, 0, 200, 200), 10, Scalar.PositiveInfinity).ForEach(delegate(Body sb) { sb.IgnoresPhysicsLogics = true; });



            Body bStart = DemoHelper.AddShape(DemoInfo, ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("start.png"), 2, 16, 3), Scalar.PositiveInfinity, new ALVector2D(0, 100, 650));

            // Body bStart = DemoHelper.AddLine(DemoInfo, new Vector2D(10, 600), new Vector2D(100, 600), 40, Scalar.PositiveInfinity);
            bStart.IgnoresPhysicsLogics = true;
            Body bStop = DemoHelper.AddShape(DemoInfo, ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("stop.png"), 2, 16, 3), Scalar.PositiveInfinity, new ALVector2D(0, 100, 700));

            //Body bEnd = DemoHelper.AddLine(DemoInfo, new Vector2D(10, 700), new Vector2D(100, 700), 40, Scalar.PositiveInfinity);
            bStop.IgnoresPhysicsLogics = true;

            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            dispose += DemoHelper.RegisterClick(DemoInfo, bStart, MouseButton.PrimaryButton,
                                                delegate(object sender, EventArgs e)
            {
                Scene.IsPaused = false;
            });
            dispose += DemoHelper.RegisterClick(DemoInfo, bStop, MouseButton.PrimaryButton,
                                                delegate(object sender, EventArgs e)
            {
                Scene.IsPaused = true;
            });
        }
Пример #5
0
        protected override void Open()
        {
            dispose += DemoHelper.BasicDemoSetup(DemoInfo);


            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));

            for (int x = 0; x < 400; x += 45)
            {
                DemoHelper.AddRectangle(DemoInfo, 80, 15, 90, new ALVector2D(0, x, 145));
            }

            DemoHelper.AddLine(DemoInfo, new Vector2D(-40, 200), new Vector2D(400, 200), 30, Scalar.PositiveInfinity).IgnoresGravity = true;

            DemoHelper.AddLine(DemoInfo, new Vector2D(400, 150), new Vector2D(430, 150), 30, Scalar.PositiveInfinity).IgnoresGravity = true;
            DemoHelper.AddLine(DemoInfo, new Vector2D(430, 150), new Vector2D(600, 200), 30, Scalar.PositiveInfinity).IgnoresGravity = true;
            DemoHelper.AddLine(DemoInfo, new Vector2D(600, 200), new Vector2D(700, 300), 30, Scalar.PositiveInfinity).IgnoresGravity = true;

            DemoHelper.AddLine(DemoInfo, new Vector2D(1200, 200), new Vector2D(800, 420), 30, Scalar.PositiveInfinity).IgnoresGravity = true;
            DemoHelper.AddLine(DemoInfo, new Vector2D(800, 420), new Vector2D(700, 470), 30, Scalar.PositiveInfinity).IgnoresGravity  = true;
            DemoHelper.AddLine(DemoInfo, new Vector2D(700, 470), new Vector2D(600, 486), 30, Scalar.PositiveInfinity).IgnoresGravity  = true;
            DemoHelper.AddLine(DemoInfo, new Vector2D(600, 486), new Vector2D(570, 486), 30, Scalar.PositiveInfinity).IgnoresGravity  = true;

            Scalar rest = DemoHelper.Coefficients.Restitution;

            DemoHelper.Coefficients.Restitution = 1;
            DemoHelper.AddCircle(DemoInfo, 20, 20, 300, new ALVector2D(0, 409, 115));


            for (int x = 160; x < 500; x += 42)
            {
                Body b = DemoHelper.AddCircle(DemoInfo, 20, 20, 300, new ALVector2D(0, x, 450));
                Scene.Engine.AddJoint(new FixedHingeJoint(b, b.State.Position.Linear - new Vector2D(0, 500), new Lifespan()));
            }
            DemoHelper.Coefficients.Restitution = rest;
        }
Пример #6
0
        protected override void Open()
        {
            Coefficients coefficients = DemoHelper.Coefficients;

            DemoHelper.Coefficients.Restitution = 0;


            Scene.Engine.AddLogic(new GravityField(new Vector2D(0, 1000), new Lifespan()));
            DemoHelper.AddFloor(DemoInfo, new ALVector2D(0, new Vector2D(700, 750)));

            int canJump = 0;


            IShape fighter = ShapeFactory.CreateSprite(Cache <SurfacePolygons> .GetItem("fighter.png"), 3, 16, 3);
            Body   body    = DemoHelper.AddShape(DemoInfo, fighter, 50, new ALVector2D(0, 500, 300));

            body.Mass.MomentOfInertia = Scalar.PositiveInfinity;

            Scalar desiredVelocity = 0;
            Scalar maxVelocity     = 150;

            body.Collided += delegate(object sender, CollisionEventArgs e)
            {
                canJump++;
                e.Contact.Ended += delegate(object sender2, EventArgs e2)
                {
                    canJump--;
                };
            };
            EventHandler <KeyboardEventArgs> keyDownHandler = delegate(object sender, KeyboardEventArgs e)
            {
                if (canJump > 0 && e.Key == Key.UpArrow)
                {
                    body.State.ForceAccumulator.Linear.Y -= 50 * 60000;
                }

                if (e.Key == Key.RightArrow)
                {
                    desiredVelocity += maxVelocity;
                }
                else if (e.Key == Key.LeftArrow)
                {
                    desiredVelocity -= maxVelocity;
                }
            };
            EventHandler <KeyboardEventArgs> keyUpHandler = delegate(object sender, KeyboardEventArgs e)
            {
                if (e.Key == Key.RightArrow)
                {
                    desiredVelocity -= maxVelocity;
                }
                else if (e.Key == Key.LeftArrow)
                {
                    desiredVelocity += maxVelocity;
                }
            };

            body.Updated += delegate(object sender, UpdatedEventArgs e)
            {
                if (canJump > 0)
                {
                    if (desiredVelocity < 0)
                    {
                        if (desiredVelocity < body.State.Velocity.Linear.X)
                        {
                            body.State.ForceAccumulator.Linear.X -= 50 * 6000;
                        }
                    }
                    if (desiredVelocity > 0)
                    {
                        if (desiredVelocity > body.State.Velocity.Linear.X)
                        {
                            body.State.ForceAccumulator.Linear.X += 50 * 6000;
                        }
                    }
                }
            };

            DemoHelper.AddRectangle(DemoInfo, 40, 300, 200, new ALVector2D(0, 200, 600));
            DemoHelper.AddRectangle(DemoInfo, 40, 300, 200, new ALVector2D(0, 400, 400));
            DemoHelper.AddRectangle(DemoInfo, 40, 40, 20, new ALVector2D(0, 100, 100));
            DemoHelper.AddRectangle(DemoInfo, 40, 40, 20, new ALVector2D(0, 200, 200));
            DemoHelper.AddRectangle(DemoInfo, 40, 40, 20, new ALVector2D(0, 300, 300));
            DemoHelper.AddRagDoll(DemoInfo, new Vector2D(700, 300));


            Events.KeyboardDown += keyDownHandler;
            Events.KeyboardUp   += keyUpHandler;
            dispose             += delegate()
            {
                Events.KeyboardDown -= keyDownHandler;
                Events.KeyboardUp   -= keyUpHandler;
            };
            DemoHelper.Coefficients = coefficients;
        }