new void Awake() { base.Awake(); soldierAI = soldier.GetComponent <DemoEnemyAI>(); behaviourTree.context.localData.Add <bool>(() => { return(new BlackBoardProperty <bool>("TookDamage", false)); }); behaviourTree.context.localData.Add <Vector3>(() => { return(new BlackBoardProperty <Vector3>("positionToGoTo", Vector3.zero)); }); }
private void Start() { owner = GetComponentInParent <DemoEnemyAI>(); }