private void Start() { playerStats = GetComponent <PlayerStats>(); deliverFeedback = GetComponent <DeliverFeedback>(); gameLoop = GetComponent <GameLoop>(); //StartCoroutine("ActivateResultsCanvas"); }
// Start is called before the first frame update void Start() { feedbackCalcs = GetComponent <FeedbackCalculations>(); playerStats = GetComponent <PlayerStats>(); deliverFeedback = GetComponent <DeliverFeedback>(); displayResults = GetComponent <DisplayResults>(); displayWinOrLose = GetComponent <DisplayWinOrLose>(); budget = GetComponent <BudgetManagement>(); deliverFeedback.updateFeedback(); quarterNum = 0; roundStart(); }
// Start is called before the first frame update void Start() { feedback = GetComponent <DeliverFeedback>(); playerStats = GetComponent <PlayerStats>(); }
private void Start() { playerStats = GetComponent <PlayerStats>(); deliverFeedback = GetComponent <DeliverFeedback>(); }