//Wall destroy

    public void OnConfirmationWall()                                                                    //the destroy fortification confirmation
    {
        Delay();
        PauseMovement(true);
        DeleteDefenseYN.SetActive(true);
        //StatsPadObj.SetActive (false);
    }
 public void OnCancelDestroyWall()
 {
     ((StructureCreator)wallCreator).OK();
     DeleteDefenseYN.SetActive(false);         //Delay();
 }
 public void OnDestroyWall()
 {
     ((StructureCreator)wallCreator).Cancel();
     DeleteDefenseYN.SetActive(false);         //Delay();		//delay deferred to buildingCreator
 }
 public void OnCloseConfirmationWall()
 {
     PauseMovement(false);
     DeleteDefenseYN.SetActive(false);
     Delay();
 }