//Wall destroy public void OnConfirmationWall() //the destroy fortification confirmation { Delay(); PauseMovement(true); DeleteDefenseYN.SetActive(true); //StatsPadObj.SetActive (false); }
public void OnCancelDestroyWall() { ((StructureCreator)wallCreator).OK(); DeleteDefenseYN.SetActive(false); //Delay(); }
public void OnDestroyWall() { ((StructureCreator)wallCreator).Cancel(); DeleteDefenseYN.SetActive(false); //Delay(); //delay deferred to buildingCreator }
public void OnCloseConfirmationWall() { PauseMovement(false); DeleteDefenseYN.SetActive(false); Delay(); }