//foreach all child and select method private void AllChildAndAction(DelegateSelectMethod _selectMethod, string _expName) { foreach (Transform child in transform) { if (_expName == "") { _selectMethod(child); } else if (_expName != child.name) { _selectMethod(child); } } }
private void AllChildChildAndAction(DelegateSelectMethod _selectMethod, string _expName) { LoadListG = SaveLoadDataMenu.LoadS(ScenesInformation.CurrentLevel); foreach (Transform child in transform) { if (_expName == child.name) { foreach (Transform childChild in child) { _selectMethod(childChild); } } } }