/// <summary> /// This command will get you the last save you saved /// </summary> /// <param name="saveGameData">Your Save Object<see cref="DelegateCore.OnSaveGame{T}"/></param> /// <param name="error">Error</param> public void GetSaveGame <T>(DelegateCore.OnSaveGame <T> saveGameData, DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("GetLastSave", new IGameServiceCallback(save => { saveGameData.Invoke(JsonConvert.DeserializeObject <T>(save)); }, error.Invoke)); }
/// <summary> /// With this command you can save your Current Status in Game /// </summary> /// <param name="saveGameName">saveGameName</param> /// <param name="saveGameDescription">saveGameDescription</param> /// <param name="saveGameObj">the Object that you Want To Save it</param> /// <param name="callback">Your Save Object <see cref="DelegateCore.OnSaveGame{T}"/>></param> /// <param name="error">Error</param> public void SaveGame( string saveGameName , string saveGameDescription , object saveGameObj , DelegateCore.OnSaveGame <SaveDetails> callback , DelegateCore.OnError error) { if (_gameServiceObj == null) { if (_isAvailable) { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "GameService Is NotAvailable yet"); } } else { if (FiroozehGameService.Configuration.EnableLog) { LogUtil.LogError(Tag, "You Logout Before ,You Must Config it Again..."); } } return; } _gameServiceObj.Call("SaveGame" , saveGameName , saveGameDescription , JsonConvert.SerializeObject(saveGameObj) , new IGameServiceCallback(onCallback => { callback.Invoke(JsonConvert.DeserializeObject <SaveDetails>(onCallback)); }, error.Invoke)); }