// Generally ~ 0.5 - 1.5 public void AddGunShotImpulse(float amount) { // Add to the queue instead of directly into spring, because we want to // delay recoil before it 'hits' the camera. Will be put into the actual // spring in LateUpdate(). QueuedScreenRecoils.Add(CalculateGunShotImpulse(amount)); }
private void AddReloadImpulse() { ReloaderDelayer.Add(500); //ReloaderSpring.AddImpulse(500); }