private void SetFollowerAppearance(WrapperGarrisonFollower follower, bool nextCapIsForQuality, bool isMaxLevelAndMaxQuality, bool isTroop, float initialEntranceDelay)
        {
            GarrFollowerRec record = StaticDB.garrFollowerDB.GetRecord(follower.GarrFollowerID);

            this.m_troopHeartContainerEmpty.SetActive(isTroop);
            this.m_troopHeartContainerFull.SetActive(isTroop);
            this.m_expiredPortraitX.SetActive(false);
            if (isTroop)
            {
                this.m_levelBorder.gameObject.SetActive(false);
                this.m_progressBarObj.SetActive(false);
                this.m_portraitBG.gameObject.SetActive(false);
                this.m_troopHeartContainerEmpty.SetActive(true);
                this.m_troopHeartContainerFull.SetActive(true);
                Transform[] componentsInChildren = this.m_troopHeartContainerEmpty.GetComponentsInChildren <Transform>(true);
                foreach (Transform transform in componentsInChildren)
                {
                    if (transform != this.m_troopHeartContainerEmpty.transform)
                    {
                        Object.Destroy(transform.gameObject);
                    }
                }
                Transform[] componentsInChildren2 = this.m_troopHeartContainerFull.GetComponentsInChildren <Transform>(true);
                foreach (Transform transform2 in componentsInChildren2)
                {
                    if (transform2 != this.m_troopHeartContainerFull.transform)
                    {
                        Object.Destroy(transform2.gameObject);
                    }
                }
                float num = 0.15f;
                WrapperGarrisonFollower wrapperGarrisonFollower = PersistentFollowerData.preMissionFollowerDictionary[follower.GarrFollowerID];
                for (int k = 0; k < wrapperGarrisonFollower.Durability; k++)
                {
                    GameObject gameObject = Object.Instantiate <GameObject>(this.m_troopHeartPrefab);
                    gameObject.transform.SetParent(this.m_troopHeartContainerFull.transform, false);
                    if (k >= follower.Durability)
                    {
                        float num2 = initialEntranceDelay + (float)(wrapperGarrisonFollower.Durability - (k - follower.Durability)) * num;
                        float num3 = 2f;
                        iTween.ValueTo(gameObject, iTween.Hash(new object[]
                        {
                            "name",
                            "fade",
                            "from",
                            0f,
                            "to",
                            1f,
                            "time",
                            num3,
                            "easetype",
                            iTween.EaseType.easeOutCubic,
                            "delay",
                            num2,
                            "onupdatetarget",
                            gameObject,
                            "onupdate",
                            "SetHeartEffectProgress",
                            "oncomplete",
                            "FinishHeartEffect"
                        }));
                    }
                }
                for (int l = 0; l < (int)record.Vitality; l++)
                {
                    GameObject gameObject2 = Object.Instantiate <GameObject>(this.m_troopEmptyHeartPrefab);
                    gameObject2.transform.SetParent(this.m_troopHeartContainerEmpty.transform, false);
                }
                if (follower.Durability <= 0)
                {
                    DelayedUIAnim delayedUIAnim = base.gameObject.AddComponent <DelayedUIAnim>();
                    float         num4          = initialEntranceDelay + (float)(wrapperGarrisonFollower.Durability - follower.Durability) * num + 1f;
                    delayedUIAnim.Init(num4, "RedFailX", "FollowerDead", this.m_followerPortrait.transform, 1.5f);
                    DelayedObjectEnable delayedObjectEnable = base.gameObject.AddComponent <DelayedObjectEnable>();
                    delayedObjectEnable.Init(num4 + 0.25f, this.m_expiredPortraitX);
                }
            }
            int    iconFileDataID = (GarrisonStatus.Faction() != PVP_FACTION.HORDE) ? record.AllianceIconFileDataID : record.HordeIconFileDataID;
            Sprite sprite         = GeneralHelpers.LoadIconAsset(AssetBundleType.PortraitIcons, iconFileDataID);

            if (sprite != null)
            {
                this.m_followerPortrait.sprite = sprite;
            }
            if (isTroop)
            {
                this.m_qualityBorder.gameObject.SetActive(false);
                this.m_levelBorder.gameObject.SetActive(false);
                this.m_troopBackground.SetActive(true);
                this.m_followerBackground.SetActive(false);
                this.m_iLevelText.gameObject.SetActive(false);
            }
            else
            {
                if (follower.Quality == 6)
                {
                    this.m_qualityBorder.gameObject.SetActive(false);
                    this.m_levelBorder.gameObject.SetActive(false);
                }
                else
                {
                    this.m_qualityBorder.gameObject.SetActive(true);
                    this.m_levelBorder.gameObject.SetActive(true);
                }
                Color qualityColor = GeneralHelpers.GetQualityColor(follower.Quality);
                this.m_qualityBorder.color = qualityColor;
                this.m_troopBackground.SetActive(false);
                this.m_followerBackground.SetActive(true);
            }
            CreatureRec record2 = StaticDB.creatureDB.GetRecord((GarrisonStatus.Faction() != PVP_FACTION.HORDE) ? record.AllianceCreatureID : record.HordeCreatureID);

            if (follower.Quality == 6 && record.TitleName != null && record.TitleName.Length > 0)
            {
                this.m_followerNameText.text = record.TitleName;
            }
            else if (record != null)
            {
                this.m_followerNameText.text = record2.Name;
            }
            this.m_iLevelText.text = follower.FollowerLevel.ToString();
            if (!isTroop)
            {
                if (isMaxLevelAndMaxQuality)
                {
                    this.m_progressBarObj.SetActive(false);
                    this.m_toNextLevelOrUpgradeText.text = string.Empty;
                }
                else if (nextCapIsForQuality)
                {
                    this.m_progressBarObj.SetActive(true);
                    this.m_toNextLevelOrUpgradeText.text = StaticDB.GetString("TO_NEXT_UPGRADE", string.Empty);
                }
                else
                {
                    this.m_progressBarObj.SetActive(true);
                    this.m_toNextLevelOrUpgradeText.text = StaticDB.GetString("TO_NEXT_LEVEL", string.Empty);
                }
            }
        }
Пример #2
0
    private void SetFollowerAppearance(JamGarrisonFollower follower, bool nextCapIsForQuality, bool isMaxLevelAndMaxQuality, bool isTroop, float initialEntranceDelay)
    {
        GarrFollowerRec record = StaticDB.garrFollowerDB.GetRecord(follower.GarrFollowerID);

        this.m_troopHeartContainerEmpty.SetActive(isTroop);
        this.m_troopHeartContainerFull.SetActive(isTroop);
        this.m_expiredPortraitX.SetActive(false);
        if (isTroop)
        {
            this.m_levelBorder.get_gameObject().SetActive(false);
            this.m_progressBarObj.SetActive(false);
            this.m_portraitBG.get_gameObject().SetActive(false);
            this.m_troopHeartContainerEmpty.SetActive(true);
            this.m_troopHeartContainerFull.SetActive(true);
            Transform[] componentsInChildren = this.m_troopHeartContainerEmpty.GetComponentsInChildren <Transform>(true);
            Transform[] array = componentsInChildren;
            for (int i = 0; i < array.Length; i++)
            {
                Transform transform = array[i];
                if (transform != this.m_troopHeartContainerEmpty.get_transform())
                {
                    Object.DestroyImmediate(transform.get_gameObject());
                }
            }
            Transform[] componentsInChildren2 = this.m_troopHeartContainerFull.GetComponentsInChildren <Transform>(true);
            Transform[] array2 = componentsInChildren2;
            for (int j = 0; j < array2.Length; j++)
            {
                Transform transform2 = array2[j];
                if (transform2 != this.m_troopHeartContainerFull.get_transform())
                {
                    Object.DestroyImmediate(transform2.get_gameObject());
                }
            }
            float num = 0.15f;
            JamGarrisonFollower jamGarrisonFollower = PersistentFollowerData.preMissionFollowerDictionary.get_Item(follower.GarrFollowerID);
            for (int k = 0; k < jamGarrisonFollower.Durability; k++)
            {
                GameObject gameObject = Object.Instantiate <GameObject>(this.m_troopHeartPrefab);
                gameObject.get_transform().SetParent(this.m_troopHeartContainerFull.get_transform(), false);
                if (k >= follower.Durability)
                {
                    float num2 = initialEntranceDelay + (float)(jamGarrisonFollower.Durability - (k - follower.Durability)) * num;
                    float num3 = 2f;
                    iTween.ValueTo(gameObject, iTween.Hash(new object[]
                    {
                        "name",
                        "fade",
                        "from",
                        0f,
                        "to",
                        1f,
                        "time",
                        num3,
                        "easetype",
                        iTween.EaseType.easeOutCubic,
                        "delay",
                        num2,
                        "onupdatetarget",
                        gameObject,
                        "onupdate",
                        "SetHeartEffectProgress",
                        "oncomplete",
                        "FinishHeartEffect"
                    }));
                }
            }
            for (int l = 0; l < record.Vitality; l++)
            {
                GameObject gameObject2 = Object.Instantiate <GameObject>(this.m_troopEmptyHeartPrefab);
                gameObject2.get_transform().SetParent(this.m_troopHeartContainerEmpty.get_transform(), false);
            }
            if (follower.Durability <= 0)
            {
                DelayedUIAnim delayedUIAnim = base.get_gameObject().AddComponent <DelayedUIAnim>();
                float         num4          = initialEntranceDelay + (float)(jamGarrisonFollower.Durability - follower.Durability) * num + 1f;
                delayedUIAnim.Init(num4, "RedFailX", "SFX/UI_Mission_Fail_Red_X", this.m_followerPortrait.get_transform(), 1.5f);
                DelayedObjectEnable delayedObjectEnable = base.get_gameObject().AddComponent <DelayedObjectEnable>();
                delayedObjectEnable.Init(num4 + 0.25f, this.m_expiredPortraitX);
            }
        }
        int    iconFileDataID = (GarrisonStatus.Faction() != PVP_FACTION.HORDE) ? record.AllianceIconFileDataID : record.HordeIconFileDataID;
        Sprite sprite         = GeneralHelpers.LoadIconAsset(AssetBundleType.PortraitIcons, iconFileDataID);

        if (sprite != null)
        {
            this.m_followerPortrait.set_sprite(sprite);
        }
        if (isTroop)
        {
            this.m_qualityBorder.get_gameObject().SetActive(false);
            this.m_levelBorder.get_gameObject().SetActive(false);
            this.m_followerNameText.set_color(Color.get_white());
        }
        else
        {
            Color qualityColor = GeneralHelpers.GetQualityColor(follower.Quality);
            this.m_qualityBorder.set_color(qualityColor);
            this.m_levelBorder.set_color(qualityColor);
            this.m_followerNameText.set_color(qualityColor);
        }
        CreatureRec record2 = StaticDB.creatureDB.GetRecord((GarrisonStatus.Faction() != PVP_FACTION.HORDE) ? record.AllianceCreatureID : record.HordeCreatureID);

        this.m_followerNameText.set_text(record2.Name);
        if (follower.FollowerLevel < 110)
        {
            this.m_iLevelText.set_text(StaticDB.GetString("LEVEL", null) + " " + follower.FollowerLevel);
        }
        else
        {
            this.m_iLevelText.set_text(StaticDB.GetString("ILVL", null) + " " + (follower.ItemLevelArmor + follower.ItemLevelWeapon) / 2);
        }
        GarrClassSpecRec record3 = StaticDB.garrClassSpecDB.GetRecord((int)((GarrisonStatus.Faction() != PVP_FACTION.HORDE) ? record.AllianceGarrClassSpecID : record.HordeGarrClassSpecID));

        this.m_classText.set_text(record3.ClassSpec);
        Sprite atlasSprite = TextureAtlas.instance.GetAtlasSprite((int)record3.UiTextureAtlasMemberID);

        if (atlasSprite != null)
        {
            this.m_classIcon.set_sprite(atlasSprite);
        }
        if (!isTroop)
        {
            if (isMaxLevelAndMaxQuality)
            {
                this.m_progressBarObj.SetActive(false);
                this.m_toNextLevelOrUpgradeText.set_text(string.Empty);
            }
            else if (nextCapIsForQuality)
            {
                this.m_progressBarObj.SetActive(true);
                this.m_toNextLevelOrUpgradeText.set_text(StaticDB.GetString("TO_NEXT_UPGRADE", string.Empty));
            }
            else
            {
                this.m_progressBarObj.SetActive(true);
                this.m_toNextLevelOrUpgradeText.set_text(StaticDB.GetString("TO_NEXT_LEVEL", string.Empty));
            }
        }
    }
Пример #3
0
        private void SetFollowerAppearance(WrapperGarrisonFollower follower, bool nextCapIsForQuality, bool isMaxLevelAndMaxQuality, bool isTroop, float initialEntranceDelay)
        {
            GarrFollowerRec record = StaticDB.garrFollowerDB.GetRecord(follower.GarrFollowerID);

            this.m_troopHeartContainerEmpty.SetActive(isTroop);
            this.m_troopHeartContainerFull.SetActive(isTroop);
            this.m_expiredPortraitX.SetActive(false);
            if (isTroop)
            {
                this.m_levelBorder.gameObject.SetActive(false);
                this.m_progressBarObj.SetActive(false);
                this.m_portraitBG.gameObject.SetActive(false);
                this.m_troopHeartContainerEmpty.SetActive(true);
                this.m_troopHeartContainerFull.SetActive(true);
                Transform[] componentsInChildren = this.m_troopHeartContainerEmpty.GetComponentsInChildren <Transform>(true);
                for (int i = 0; i < (int)componentsInChildren.Length; i++)
                {
                    Transform transforms = componentsInChildren[i];
                    if (transforms != this.m_troopHeartContainerEmpty.transform)
                    {
                        UnityEngine.Object.Destroy(transforms.gameObject);
                    }
                }
                Transform[] transformArrays = this.m_troopHeartContainerFull.GetComponentsInChildren <Transform>(true);
                for (int j = 0; j < (int)transformArrays.Length; j++)
                {
                    Transform transforms1 = transformArrays[j];
                    if (transforms1 != this.m_troopHeartContainerFull.transform)
                    {
                        UnityEngine.Object.Destroy(transforms1.gameObject);
                    }
                }
                float single = 0.15f;
                WrapperGarrisonFollower item = PersistentFollowerData.preMissionFollowerDictionary[follower.GarrFollowerID];
                for (int k = 0; k < item.Durability; k++)
                {
                    GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.m_troopHeartPrefab);
                    gameObject.transform.SetParent(this.m_troopHeartContainerFull.transform, false);
                    if (k >= follower.Durability)
                    {
                        float single1 = initialEntranceDelay + (float)(item.Durability - (k - follower.Durability)) * single;
                        float single2 = 2f;
                        iTween.ValueTo(gameObject, iTween.Hash(new object[] { "name", "fade", "from", 0f, "to", 1f, "time", single2, "easetype", iTween.EaseType.easeOutCubic, "delay", single1, "onupdatetarget", gameObject, "onupdate", "SetHeartEffectProgress", "oncomplete", "FinishHeartEffect" }));
                    }
                }
                for (int l = 0; l < record.Vitality; l++)
                {
                    GameObject gameObject1 = UnityEngine.Object.Instantiate <GameObject>(this.m_troopEmptyHeartPrefab);
                    gameObject1.transform.SetParent(this.m_troopHeartContainerEmpty.transform, false);
                }
                if (follower.Durability <= 0)
                {
                    DelayedUIAnim delayedUIAnim = base.gameObject.AddComponent <DelayedUIAnim>();
                    float         single3       = initialEntranceDelay + (float)(item.Durability - follower.Durability) * single + 1f;
                    delayedUIAnim.Init(single3, "RedFailX", "SFX/UI_Mission_Fail_Red_X", this.m_followerPortrait.transform, 1.5f, 0.3f);
                    DelayedObjectEnable delayedObjectEnable = base.gameObject.AddComponent <DelayedObjectEnable>();
                    delayedObjectEnable.Init(single3 + 0.25f, this.m_expiredPortraitX);
                }
            }
            Sprite sprite = GeneralHelpers.LoadIconAsset(AssetBundleType.PortraitIcons, (GarrisonStatus.Faction() != PVP_FACTION.HORDE ? record.AllianceIconFileDataID : record.HordeIconFileDataID));

            if (sprite != null)
            {
                this.m_followerPortrait.sprite = sprite;
            }
            if (!isTroop)
            {
                if (follower.Quality != 6)
                {
                    this.m_qualityBorder.gameObject.SetActive(true);
                    this.m_levelBorder.gameObject.SetActive(true);
                }
                else
                {
                    this.m_qualityBorder.gameObject.SetActive(false);
                    this.m_levelBorder.gameObject.SetActive(false);
                }
                Color qualityColor = GeneralHelpers.GetQualityColor(follower.Quality);
                this.m_qualityBorder.color = qualityColor;
                this.m_troopBackground.SetActive(false);
                this.m_followerBackground.SetActive(true);
            }
            else
            {
                this.m_qualityBorder.gameObject.SetActive(false);
                this.m_levelBorder.gameObject.SetActive(false);
                this.m_troopBackground.SetActive(true);
                this.m_followerBackground.SetActive(false);
                this.m_iLevelText.gameObject.SetActive(false);
            }
            CreatureRec creatureRec = StaticDB.creatureDB.GetRecord((GarrisonStatus.Faction() != PVP_FACTION.HORDE ? record.AllianceCreatureID : record.HordeCreatureID));

            if (follower.Quality == 6 && record.TitleName != null && record.TitleName.Length > 0)
            {
                this.m_followerNameText.text = record.TitleName;
            }
            else if (record != null)
            {
                this.m_followerNameText.text = creatureRec.Name;
            }
            this.m_iLevelText.text = follower.FollowerLevel.ToString();
            GarrClassSpecRec garrClassSpecRec = StaticDB.garrClassSpecDB.GetRecord((GarrisonStatus.Faction() != PVP_FACTION.HORDE ? (int)record.AllianceGarrClassSpecID : (int)record.HordeGarrClassSpecID));

            this.m_classText.text = garrClassSpecRec.ClassSpec;
            if (!isTroop)
            {
                if (isMaxLevelAndMaxQuality)
                {
                    this.m_progressBarObj.SetActive(false);
                    this.m_toNextLevelOrUpgradeText.text = string.Empty;
                }
                else if (!nextCapIsForQuality)
                {
                    this.m_progressBarObj.SetActive(true);
                    this.m_toNextLevelOrUpgradeText.text = StaticDB.GetString("TO_NEXT_LEVEL", string.Empty);
                }
                else
                {
                    this.m_progressBarObj.SetActive(true);
                    this.m_toNextLevelOrUpgradeText.text = StaticDB.GetString("TO_NEXT_UPGRADE", string.Empty);
                }
            }
        }