public void Add_Unprocessed_NotAddedYet() { var list = new DelayedList <object>(); list.Add(new object()); Assert.IsEmpty(list); }
public void Remove_Empty_Processed_NothingChanged() { var list = new DelayedList <object>(); var item = new object(); list.Remove(item); list.ProcessPending(); Assert.IsEmpty(list); }
public void Add_Processed_ItemIsAdded() { var list = new DelayedList <object>(); var item = new object(); list.Add(item); list.ProcessPending(); Assert.IsTrue(list.Contains(item)); }
public void AddThenClearPending_Processed_NoItemsAdded() { var list = new DelayedList <object>(); Fill(list, 5); list.ClearPending(); list.ProcessPending(); Assert.IsEmpty(list); }
public void ClearInstantly_Unprocessed_AllItemsRemoved() { var list = new DelayedList <object>(); Fill(list, 5); list.ProcessPending(); list.ClearInstantly(); Assert.IsEmpty(list); }
public void Remove_Unprocessed_NotRemovedYet() { var list = new DelayedList <object>(); var item = new object(); list.Add(item); list.ProcessPending(); list.Remove(item); Assert.IsTrue(list.Contains(item)); }
public void AddThenRemove_Processed_NotAdded() { var list = new DelayedList <object>(); var item = new object(); list.Add(item); list.Remove(item); list.ProcessPending(); Assert.IsFalse(list.Contains(item)); }
public void Remove_NotInList_Processed_NothingChanged() { var list = new DelayedList <object>(); var item = new object(); Fill(list, 5); list.ProcessPending(); list.Remove(item); list.ProcessPending(); Assert.AreEqual(5, list.Count); }
public void ClearThenAdd_Processed_OnlyAddedItemLeft() { var list = new DelayedList <object>(); var item = new object(); Fill(list, 5); list.ProcessPending(); list.Clear(); list.Add(item); list.ProcessPending(); Assert.AreEqual(1, list.Count); Assert.AreSame(item, list[0]); }
/// <summary> /// Creates a new Event with the specified ID. /// </summary> /// <param name="id">The id of the event.</param> public Event(int id) { Id = id; _listeners = new DelayedList <PrioritizedItem <IEventListener> >(new PrioritizedList <IEventListener>()); }
public UnitManager(PlayerData playerData) { Units = new DelayedList <IUnit>(); _playerData = playerData; }
internal UpdateLoop() { Updatables = new DelayedList <IIsUpdatable>(); }
/// <summary> /// Creates a new Event with the specified ID and initial listener capacity. /// </summary> /// <param name="id">The id of the event.</param> /// <param name="initialListenerCapacity">The initial capacity for listeners.</param> public Event(int id, int initialListenerCapacity) { _id = id; _listeners = new DelayedList <PrioritizedItem <Listener> >(new PrioritizedList <Listener>(initialListenerCapacity)); }