Пример #1
0
        /// <summary>
        /// Replaces text.
        /// Runtime:
        ///  for updating the text buffer: m=size of new text, d=distance to last change
        ///     usual:	O(m+d)
        ///     rare:	O(m+n)
        ///  for updating the document lines: O(m*log n), m=number of changed lines
        /// </summary>
        public void Replace(int offset, int length, string text)
        {
            if (inDocumentChanging)
            {
                throw new InvalidOperationException("Cannot change document within another document change.");
            }
            BeginUpdate();
            // protect document change against corruption by other changes inside the event handlers
            inDocumentChanging = true;
            try {
                VerifyRange(offset, length);
                if (text == null)
                {
                    throw new ArgumentNullException("text");
                }
                if (length == 0 && text.Length == 0)
                {
                    return;
                }

                fireTextChanged = true;

                DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, length, text);

                // fire DocumentChanging event
                if (Changing != null)
                {
                    Changing(this, args);
                }

                DelayedEvents delayedEvents = new DelayedEvents();

                // now do the real work
                anchorTree.RemoveText(offset, length, delayedEvents);
                ReplaceInternal(offset, length, text);
                anchorTree.InsertText(offset, text.Length);

                delayedEvents.RaiseEvents();

                // fire DocumentChanged event
                if (Changed != null)
                {
                    Changed(this, args);
                }
            } finally {
                inDocumentChanging = false;
                EndUpdate();
            }
        }
Пример #2
0
        public void RemoveText(int offset, int length, DelayedEvents delayedEvents)
        {
            //Log("RemoveText(" + offset + ", " + length + ")");
            if (length == 0 || root == null || offset >= root.totalLength)
            {
                return;
            }
            TextAnchorNode node = FindNode(ref offset);

            while (node != null && offset + length > node.length)
            {
                TextAnchor anchor = (TextAnchor)node.Target;
                if (anchor != null && anchor.SurviveDeletion)
                {
                    // shorten node
                    length     -= node.length - offset;
                    node.length = offset;
                    offset      = 0;
                    UpdateAugmentedData(node);
                    node = node.Successor;
                }
                else
                {
                    // delete node
                    TextAnchorNode s = node.Successor;
                    length -= node.length;
                    RemoveNode(node);
                    // we already deleted the node, don't delete it twice
                    nodesToDelete.Remove(node);
                    if (anchor != null)
                    {
                        anchor.OnDeleted(delayedEvents);
                    }
                    node = s;
                }
            }
            if (node != null)
            {
                node.length -= length;
                UpdateAugmentedData(node);
            }
            DeleteMarkedNodes();
        }
Пример #3
0
        void DoReplace(int offset, int length, ITextSource newText, OffsetChangeMap offsetChangeMap)
        {
            if (length == 0 && newText.TextLength == 0)
            {
                return;
            }

            // trying to replace a single character in 'Normal' mode?
            // for single characters, 'CharacterReplace' mode is equivalent, but more performant
            // (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
            if (length == 1 && newText.TextLength == 1 && offsetChangeMap == null)
            {
                offsetChangeMap = OffsetChangeMap.Empty;
            }

            ITextSource removedText;

            if (length == 0)
            {
                removedText = StringTextSource.Empty;
            }
            else if (length < 100)
            {
                removedText = new StringTextSource(rope.ToString(offset, length));
            }
            else
            {
                // use a rope if the removed string is long
                removedText = new RopeTextSource(rope.GetRange(offset, length));
            }
            DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);

            // fire DocumentChanging event
            if (Changing != null)
            {
                Changing(this, args);
            }
            if (textChanging != null)
            {
                textChanging(this, args);
            }

            undoStack.Push(this, args);

            cachedText      = null;        // reset cache of complete document text
            fireTextChanged = true;
            DelayedEvents delayedEvents = new DelayedEvents();

            lock (lockObject) {
                // create linked list of checkpoints
                versionProvider.AppendChange(args);

                // now update the textBuffer and lineTree
                if (offset == 0 && length == rope.Length)
                {
                    // optimize replacing the whole document
                    rope.Clear();
                    if (newText is RopeTextSource newRopeTextSource)
                    {
                        rope.InsertRange(0, newRopeTextSource.GetRope());
                    }
                    else
                    {
                        rope.InsertText(0, newText.Text);
                    }
                    lineManager.Rebuild();
                }
                else
                {
                    rope.RemoveRange(offset, length);
                    lineManager.Remove(offset, length);
#if DEBUG
                    lineTree.CheckProperties();
#endif
                    if (newText is RopeTextSource newRopeTextSource)
                    {
                        rope.InsertRange(offset, newRopeTextSource.GetRope());
                    }
                    else
                    {
                        rope.InsertText(offset, newText.Text);
                    }
                    lineManager.Insert(offset, newText);
                                        #if DEBUG
                    lineTree.CheckProperties();
                                        #endif
                }
            }

            // update text anchors
            if (offsetChangeMap == null)
            {
                anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
            }
            else
            {
                foreach (OffsetChangeMapEntry entry in offsetChangeMap)
                {
                    anchorTree.HandleTextChange(entry, delayedEvents);
                }
            }

            lineManager.ChangeComplete(args);

            // raise delayed events after our data structures are consistent again
            delayedEvents.RaiseEvents();

            // fire DocumentChanged event
            if (Changed != null)
            {
                Changed(this, args);
            }
            if (textChanged != null)
            {
                textChanged(this, args);
            }
        }
Пример #4
0
 internal void OnDeleted(DelayedEvents delayedEvents)
 {
     node = null;
     delayedEvents.DelayedRaise(Deleted, this, EventArgs.Empty);
 }
Пример #5
0
        public void HandleTextChange(OffsetChangeMapEntry entry, DelayedEvents delayedEvents)
        {
            //Log("HandleTextChange(" + entry + ")");
            if (entry.RemovalLength == 0)
            {
                // This is a pure insertion.
                // Unlike a replace with removal, a pure insertion can result in nodes at the same location
                // to split depending on their MovementType.
                // Thus, we handle this case on a separate code path
                // (the code below looks like it does something similar, but it can only split
                // the set of deletion survivors, not all nodes at an offset)
                InsertText(entry.Offset, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                return;
            }
            // When handling a replacing text change, we need to:
            // - find all anchors in the deleted segment and delete them / move them to the appropriate
            //   surviving side.
            // - adjust the segment size between the left and right side

            int offset = entry.Offset;
            int remainingRemovalLength = entry.RemovalLength;

            // if the text change is happening after the last anchor, we don't have to do anything
            if (root == null || offset >= root.totalLength)
            {
                return;
            }
            TextAnchorNode node = FindNode(ref offset);
            TextAnchorNode firstDeletionSurvivor = null;

            // go forward through the tree and delete all nodes in the removal segment
            while (node != null && offset + remainingRemovalLength > node.length)
            {
                TextAnchor anchor = (TextAnchor)node.Target;
                if (anchor != null && (anchor.SurviveDeletion || entry.RemovalNeverCausesAnchorDeletion))
                {
                    if (firstDeletionSurvivor == null)
                    {
                        firstDeletionSurvivor = node;
                    }
                    // This node should be deleted, but it wants to survive.
                    // We'll just remove the deleted length segment, so the node will be positioned
                    // in front of the removed segment.
                    remainingRemovalLength -= node.length - offset;
                    node.length             = offset;
                    offset = 0;
                    UpdateAugmentedData(node);
                    node = node.Successor;
                }
                else
                {
                    // delete node
                    TextAnchorNode s = node.Successor;
                    remainingRemovalLength -= node.length;
                    RemoveNode(node);
                    // we already deleted the node, don't delete it twice
                    nodesToDelete.Remove(node);
                    if (anchor != null)
                    {
                        anchor.OnDeleted(delayedEvents);
                    }
                    node = s;
                }
            }
            // 'node' now is the first anchor after the deleted segment.
            // If there are no anchors after the deleted segment, 'node' is null.

            // firstDeletionSurvivor was set to the first node surviving deletion.
            // Because all non-surviving nodes up to 'node' were deleted, the node range
            // [firstDeletionSurvivor, node) now refers to the set of all deletion survivors.

            // do the remaining job of the removal
            if (node != null)
            {
                node.length -= remainingRemovalLength;
                Debug.Assert(node.length >= 0);
            }
            if (entry.InsertionLength > 0)
            {
                // we are performing a replacement
                if (firstDeletionSurvivor != null)
                {
                    // We got deletion survivors which need to be split into BeforeInsertion
                    // and AfterInsertion groups.
                    // Take care that we don't regroup everything at offset, but only the deletion
                    // survivors - from firstDeletionSurvivor (inclusive) to node (exclusive).
                    // This ensures that nodes immediately before or after the replaced segment
                    // stay where they are (independent from their MovementType)
                    PerformInsertText(firstDeletionSurvivor, node, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                }
                else if (node != null)
                {
                    // No deletion survivors:
                    // just perform the insertion
                    node.length += entry.InsertionLength;
                }
            }
            if (node != null)
            {
                UpdateAugmentedData(node);
            }
            DeleteMarkedNodes();
        }
Пример #6
0
        void DoReplace(int offset, int length, string newText, OffsetChangeMap offsetChangeMap)
        {
            if (length == 0 && newText.Length == 0)
            {
                return;
            }

            // trying to replace a single character in 'Normal' mode?
            // for single characters, 'CharacterReplace' mode is equivalent, but more performant
            // (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
            if (length == 1 && newText.Length == 1 && offsetChangeMap == null)
            {
                offsetChangeMap = OffsetChangeMap.Empty;
            }

            string removedText           = rope.ToString(offset, length);
            DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);

            // fire DocumentChanging event
            if (Changing != null)
            {
                Changing(this, args);
            }

            cachedText      = null;        // reset cache of complete document text
            fireTextChanged = true;
            DelayedEvents delayedEvents = new DelayedEvents();

            lock (lockObject) {
                // create linked list of checkpoints, if required
                if (currentCheckpoint != null)
                {
                    currentCheckpoint = currentCheckpoint.Append(args);
                }

                // now update the textBuffer and lineTree
                if (offset == 0 && length == rope.Length)
                {
                    // optimize replacing the whole document
                    rope.Clear();
                    rope.InsertText(0, newText);
                    lineManager.Rebuild();
                }
                else
                {
                    rope.RemoveRange(offset, length);
                    lineManager.Remove(offset, length);
                                        #if DEBUG
                    lineTree.CheckProperties();
                                        #endif
                    rope.InsertText(offset, newText);
                    lineManager.Insert(offset, newText);
                                        #if DEBUG
                    lineTree.CheckProperties();
                                        #endif
                }
            }

            // update text anchors
            if (offsetChangeMap == null)
            {
                anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
            }
            else
            {
                foreach (OffsetChangeMapEntry entry in offsetChangeMap)
                {
                    anchorTree.HandleTextChange(entry, delayedEvents);
                }
            }

            // raise delayed events after our data structures are consistent again
            delayedEvents.RaiseEvents();

            // fire DocumentChanged event
            if (Changed != null)
            {
                Changed(this, args);
            }
        }