Пример #1
0
 private static void FinishEffect(DelayedEffectEntry effect)
 {
     if (m_WeaponDamageTable.TryGetValue(effect.m_Weapon, out ImmolatingWeaponEntry entry))
     {
         AOS.Damage(effect.m_Target, entry.m_Caster, entry.m_Damage, 0, 100, 0, 0, 0);
     }
 }
Пример #2
0
        private static void FinishEffect( DelayedEffectEntry effect )
        {
            ImmolatingWeaponEntry entry;

            if ( m_WeaponDamageTable.TryGetValue( effect.m_Weapon, out entry ) )
                AOS.Damage( effect.m_Target, entry.m_Caster, entry.m_Damage, 0, 100, 0, 0, 0 );
        }