Пример #1
0
    void _ME(ModuleEvent <Module_Union> e)
    {
        switch (e.moduleEvent)
        {
        case Module_Union.EventUnionCardSign:
            if (!actived)
            {
                return;
            }
            moduleUnion.RemoveFirstSign();
            SetSignInfo();
            break;

        case Module_Union.EventUnionCardChange:
            SetTimesTxt();
            break;

        case Module_Union.EventUnionCardReward:
            var point = Util.Parse <int>(e.param1.ToString());
            DelayEvents.Add(() =>
            {
                moduleGlobal.ShowMessage(string.Format(ConfigText.GetDefalutString(629, 15), point));
            }, 0.5f);
            SetTimesTxt();
            break;
        }
    }
Пример #2
0
 void _Packet(ScWorldSession p)
 {
     if (p.code == 1)
     {
         chatContentTimes++;
         if (chatContentTimes > 15)
         {
             DelayEvents.Remove("chat_content");
             Logger.LogError("chat packet can not content !!");
         }
         else if (chatContentTimes > 6)
         {
             DelayEvents.Add(() => { WorldSession(); }, 60f, "chat_content");
         }
         else
         {
             DelayEvents.Add(() => { WorldSession(); }, 1f, "chat_content");
         }
     }
     else if (p.code == 0)
     {
         Logger.LogChat("Connect chat server succed!");
         chatContentTimes = 0;
         if (moduleFriend.GetAllChatInfo)
         {
             moduleChat.GetLateInfo();
             moduleChat.GetServerMes();
         }
     }
     else
     {
         Logger.LogError("Connect chat server info is error");
     }
 }
Пример #3
0
    void _Packet(ScLogin p)
    {
        firstEnter = p.result == 1;
        loggedIn   = p.result < 2;

        if (p.result > 1)
        {
            waitLoginTimer = 0;
            LoginEnd(p.result);
            return;
        }

        moduleSelectRole.SetRoleSummary(p.roleList);

        var wait = Level.realTime - m_sendLoginTime;

        if (wait >= waitLoginTimer)
        {
            LoginEnd(p.result);
        }
        else
        {
            var result = p.result;
            m_waitEventHandler = DelayEvents.Add(() => { LoginEnd(result); }, (waitLoginTimer - wait) * 0.001f);
        }

        waitLoginTimer = 0;
    }
Пример #4
0
    private void OnOtherLoadingState(Event_ e)
    {
        var show   = e.param1 == null || (bool)e.param1;
        var window = e.param2 as string;
        var delay  = e.param3 == null ? 0 : (float)e.param3;
        var mode   = e.param4 == null ? 0 : (int)e.param4;

        DelayEvents.Remove(m_delayEventID);

        if (!show)
        {
            m_curLoadingWindow?.Hide(false, !m_curLoadingWindow.Equals(m_defaultLoadingWindow));
        }
        else
        {
            if (delay <= 0f)
            {
                ShowLoadingWindow(window, mode);
            }
            else
            {
                m_delayEventID = DelayEvents.Add(() =>
                {
                    ShowLoadingWindow(window, mode);
                }, delay);
            }
        }
    }
Пример #5
0
    protected override void OnEnterState(int oldMask, BattleStates state)
    {
        if (state == BattleStates.Ended)
        {
            PlayerPrefs.SetInt("FinishTrain", 1);

            m_loadTime = Time.realtimeSinceStartup - m_loadTime;

            DispatchEvent(Events.LAUNCH_PROCESS, Event_.Pop(LaunchProcess.ShowLevelEnd, 1));
            DispatchEvent(Events.LAUNCH_PROCESS, Event_.Pop(LaunchProcess.ShowLevelTime, m_loadTime));

            moduleStory.workOffline = false;

            DelayEvents.Add(() =>
            {
                moduleGlobal.FadeIn(1.0f, 1, false, () =>
                {
                    Root.instance.StartCoroutine(WaitLoginLoaded());
                });
            }, 1.5f);

            return;
        }
        base.OnEnterState(oldMask, state);
    }
Пример #6
0
 private void OnWindowSettlementVisible(Window rWindow)
 {
     DelayEvents.Add(() =>
     {
         Module_PVP.instance.isInvation   = false;
         Module_PVP.instance.isMatchAgain = false;
         Module_Match.instance.isbaning   = true;
         Game.GoHome();
     }, 2);
 }
Пример #7
0
    public static ControllerEffect_ShowText Create(CombatConfig.ShowText rInfo, Transform rParent)
    {
        var controller = pool.Pop();

        DelayEvents.Add(() =>
        {
            controller.Initialize(rInfo, rParent);
        }, rInfo.delay);
        return(controller);
    }
Пример #8
0
 private void OnWindowHomeVisible(Window rWindow)
 {
     if (targetRoleId <= 0)
     {
         return;
     }
     DelayEvents.Add(() =>
     {
         Window.ShowAsync <Window_PVP>();
     }, 10);
 }
Пример #9
0
    private void OnFocusPointChange(Event_ e)
    {
        var id      = (int)e.param1;
        var current = ConfigManager.Get <AwakeInfo>(id);

        if (!current)
        {
            return;
        }


        DelayEvents.Add(() =>
        {
            if (current.nextInfoList.Count != 0)
            {
                if (!controller.isDraging)
                {
                    controller.curve = null;

                    var l = current.layer;
                    while (Module_Awake.instance.CanEnterNextLayer(CurrentType, l))
                    {
                        l += 1;
                    }
                    FocusLayer = l;
                    Watch(true);
                }
                else
                {
                    Refresh();
                }
            }

            var currentController = GetAwakeController(current.layer, current.index);
            if (currentController)
            {
                currentController.RefreshState();
            }

            var nextList = Module_Awake.NextAwakeInfo(id);
            foreach (var next in nextList)
            {
                var c = GetAwakeController(next.layer, next.index);
                if (c)
                {
                    c.RefreshState();
                }
            }
        }, 0.3f);
    }
Пример #10
0
 private void ResponseMoppingUp(ScChaseMoppingUp msg)
 {
     if (msg.result != 0)
     {
         moduleGlobal.ShowMessage(9605, msg.result);
         return;
     }
     moduleChase.ProcessTimes(task, msg.rewards?.Length ?? 0);
     parentWindow.RefreshChallengeTimes();
     RefreshMatrial();
     PReward[] arr = null;
     msg.rewards.CopyTo(ref arr);
     waitList.AddRange(arr);
     DelayEvents.Add(StartShow, 0.05f);
 }
Пример #11
0
    private void OnBossCameraAnimWhiteFadeIn()
    {
        if (!m_bossWhiteObj)
        {
            return;
        }

        DelayEvents.Remove(m_bossDelayEvent);
        m_bossWhiteObj.SafeSetActive(true);
        (m_bossWhiteObj.transform as RectTransform).SetAsLastSibling();
        m_bossDelayEvent = DelayEvents.Add(() =>
        {
            m_bossWhiteObj.SafeSetActive(false);
        }, (float)(CombatConfig.spveBossAnimWhiteFadeIn + CombatConfig.spveBossAnimWhiteFadeOut));
    }
Пример #12
0
    private void BeInvited(Event_ e)
    {
        if (!isStart)
        {
            return;
        }

        if (targetRoleId > 0)
        {
            return;
        }
        DelayEvents.Add(() =>
        {
            var wg = Window.GetOpenedWindow <Window_Global>();
            wg?.overtime(0);
        }, 1);
    }
Пример #13
0
    private void InvationFailed(Event_ e)
    {
        if (!isStart)
        {
            return;
        }

        if (targetRoleId <= 0)
        {
            return;
        }

        DelayEvents.Add(() =>
        {
            var wg = Window.GetOpenedWindow <Window_Global>();
            wg?.overtime(2);
        }, 1);
    }
Пример #14
0
    private void SetAnimation(int boxId, Image lockImg)
    {
        if (!actived)
        {
            return;
        }
        var key  = "union" + modulePlayer.id_.ToString() + boxId.ToString();
        var show = moduleWelfare.FrirstOpen(key, false);

        if (show)
        {
            DelayEvents.Add(() =>
            {
                lockImg.gameObject.SetActive(true);
                PlayerPrefs.SetString(key, Util.GetServerLocalTime().ToString());
            }, 1.5f * AnmiaDelayTimes);
            AnmiaDelayTimes++;
        }
    }
Пример #15
0
 private void CheckDeviceKeyInput()
 {
     if (!Game.started)
     {
         return;                 // Do not handle key input if game not started
     }
     if (Input.GetKeyUp(KeyCode.Escape))
     {
         var t = GeneralConfigInfo.swaitToQuit;
         if (m_waittingQuit || t < 0.1f)
         {
             Game.Quit();
         }
         else
         {
             m_waittingQuit = true;
             DelayEvents.Add(() => m_waittingQuit = false, t);
             Module_Global.instance.ShowGlobalNotice(31, t * 0.65f, t * 0.35f);
         }
     }
 }
Пример #16
0
    void _Packet(ScNpcExpLock p)
    {
        if (p == null)
        {
            return;
        }
        var npc = GetTargetNpc((NpcTypeID)p.npcId);

        if (npc == null)
        {
            return;
        }
        moduleGlobal.ShowMessage(Util.Format(Util.GetString(210, 10), npc.name));

        var task   = npc.npcInfo.tasks.Find(o => o.fetterLv == npc.fetterLv);
        var hintID = task.hintStoryID;

        if (hintID <= 0)
        {
            return;
        }
        //触发对话--引导玩家完成羁绊进阶任务
        var window = Window.GetOpenedWindow <Window_NPCDatingSettlement>();
        var settle = Window.GetOpenedWindow <Window_Settlement>();

        if (window != null && window.actived)
        {
            DelayEvents.Remove(eventIndex);
            eventIndex = DelayEvents.Add(() => moduleNPCDating.DoDatingEvent(hintID), GeneralConfigInfo.defaultConfig.wstOnEngagement);
        }
        else if (settle != null && settle.actived)
        {
            DelayEvents.Remove(eventIndex);
            eventIndex = DelayEvents.Add(() => moduleNPCDating.DoDatingEvent(hintID), GeneralConfigInfo.defaultConfig.wstOnPve);
        }
        else
        {
            moduleNPCDating.DoDatingEvent(hintID);
        }
    }
Пример #17
0
    private void RefreshMessage(string msg)
    {
        var t = m_messageRoot.AddNewChild(m_messageTemp);

        Util.SetText(t.gameObject, msg);
        t.SafeSetActive(true);

        m_messageList.Enqueue(t.gameObject);

        if (m_messageList.Count > Module_FactionBattle.MESSAGE_MAX)
        {
            Object.Destroy(m_messageList.Dequeue());
        }

        if (m_scrollRect != null)
        {
            DelayEvents.Add(() =>
            {
                DOTween.To(() => m_scrollRect.verticalNormalizedPosition,
                           v => m_scrollRect.verticalNormalizedPosition = v, 0, 0.3f);
            }, 0.1f);
        }
    }
Пример #18
0
    /// <summary>
    /// 宠物信息更新
    /// </summary>
    public void Refresh()
    {
        if (SelectPet == null)
        {
            return;
        }
        Util.SetText(nameText, SelectPet.CPetInfo.itemNameId);
        RefreshSkill();
        RefreshDescColor();
        RefreshStar();
        RefreshModule();
        RefreshAttribute();
        RefreshButtonState();
        RefreshMood();
        RefreshEvolve();
        RefreshNotice();

        //要等scrollView先刷新把new标签显示出来
        DelayEvents.Add(() =>
        {
            modulePet.NewPetList.Remove(SelectPet.ID);
        }, 0.2f);
        petSelectModule.SetItem(SelectPet);
    }
Пример #19
0
    /// <summary>
    /// 送礼动画
    /// </summary>
    private void OnPlayGift()
    {
        if (!enabled || currentNpc == null)
        {
            return;
        }

        TweenPosition target = null;

        if (tweenTarget && npc_Type == NpcTypeID.WishNpc)
        {
            target = tweenTarget.GetComponent <TweenPosition>();
            target?.PlayReverse();
        }
        if (!Module_Gift.instance.isGiveGift)
        {
            return;
        }

        if (target)
        {
            delayIndex = DelayEvents.Add(() =>
            {
                npc_creatrue.stateMachine.TranslateTo(currentNpc.actionInfo?.sendGiftState);
                Logger.LogDetail("播送礼动画={0}", currentNpc.actionInfo?.sendGiftState);
                Module_Gift.instance.isGiveGift = false;
                DelayEvents.Remove(delayIndex);
            }, target.duration);
        }
        else
        {
            npc_creatrue.stateMachine.TranslateTo(currentNpc.actionInfo?.sendGiftState);
            Logger.LogDetail("播送礼动画={0}", currentNpc.actionInfo?.sendGiftState);
            Module_Gift.instance.isGiveGift = false;
        }
    }