Пример #1
0
    bool AIFunction()
    {
        Vector3 direction = player.position - _transform.position;
        if (direction.sqrMagnitude < attackRange){
            FindClosestSafe();
            if (seenAround){
                if(safePlace!=null){
                    Vector3 a = safePlace.position - _transform.position;
                    Vector3 b = player.position - _transform.position;
                    if(a.sqrMagnitude < b.sqrMagnitude){
                        delFunc = this.TakeCover;
                    }else{
                        delFunc = this.Attack;
                    }
                }else{
                    delFunc = this.Attack;
                }
                return true;
            } else{
                if (Vector3.Dot(direction.normalized, _transform.forward) > 0 &&
                    !Physics.Linecast(_eyes.position, player.position, layerMask)){
                        delFunc = this.Attack;
                        seenAround = true;
                        return true;
                }
                return false;
            }

        }else{
            delFunc = this.Walk;
            seenAround = false;
            return false;
        }
    }
Пример #2
0
        public ClickCounter(DispatcherTimer clickTimer, DelFunc func = null)
        {
            _clickTimer       = clickTimer;
            _clickTimer.Tick += new EventHandler(_clickTimer_Tick);

            _funcForElipsed = func;
        }
Пример #3
0
        public TimerHelper(DispatcherTimer timer, DelFunc func = null)
        {
            _timer       = timer;
            _timer.Tick += new EventHandler(_timer_Tick);

            _funcForElipsed = func;
        }
Пример #4
0
        public void AddDataRow(Boolean refreshNow, double height, Boolean relativeObjInclude, object relativeObj, params object[] values)
        {
            if (values == null || values.Length == 0)
            {
                return;
            }
            if (values != null && values[0] is object[])
            {
                values = values[0] as object[];
            }
            if (values != null && values[0] is List <object> )
            {
                values = (values[0] as List <object>).ToArray();
            }

            ad_height      = height;
            ad_relativeObj = relativeObj;
            ad_values      = values;

            DelFunc func = AddDataRowInvoke;
            // try
            {
                VerifyAccess();
                //if(refreshNow) _tempNewList.Clear();
                AddDataRowInvoke();
                if (refreshNow)
                {
                    RefreshList();
                }
            }
            // catch
            {
                //     this.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(func));
            }
        }
Пример #5
0
        public ClickCounter(int interval, UIElement parent, DelFunc func = null, DispatcherPriority priority = DispatcherPriority.Normal)
        {
            _clickTimer          = new DispatcherTimer(priority, parent.Dispatcher);
            _clickTimer.Interval = new TimeSpan(interval * 10000);
            _clickTimer.Tick    += new EventHandler(_clickTimer_Tick);

            _funcForElipsed = func;
        }
Пример #6
0
        void _clickCounter_OnCountedClick(CountedClickEventArgs e)
        {
            DelFunc func = OnClick;

            clickArg = e;


            Dispatcher.Invoke(DispatcherPriority.Normal, new Action(func));
        }
Пример #7
0
        internal void ThreadRun(DelFunc method, int time, string name)
        {
            DelFunc   del                = method;
            RunHandle handle             = new RunHandle(del, time, name);
            ParameterizedThreadStart pts = new ParameterizedThreadStart(Run);
            Thread thread                = new Thread(pts);

            thread.Name = name;
            thread.Start(handle);
        }
Пример #8
0
 public static void BeginInvoke(Form frm, DelFunc del)
 {
     if (frm.InvokeRequired)
     {
         frm.BeginInvoke(del);
     }
     else
     {
         del();
     }
 }
Пример #9
0
 // endregion
 // region AI function
 bool AIFunction()
 {
     Vector3 direction = player.position - _transform.position;
     if (direction.sqrMagnitude < attackRange){
         if (seenAround){
             delFunc = this.Attack;
             return true;
         } else{
             if (Vector3.Dot(direction.normalized, _transform.forward) > 0 &&
                 !Physics.Linecast(_eyes.position, player.position, layerMask)){
                     delFunc = this.Attack;
                     seenAround = true;
                     return true;
             }
             return false;
         }
     }else{
         delFunc = this.Walk;
         seenAround = false;
         return false;
     }
 }
Пример #10
0
    void Start()
    {
        _controller = GetComponent<CharacterController>();
        _transform = GetComponent<Transform>();
                _eyes = transform.Find ("Eyes");
        player = GameObject.Find("Player").GetComponent<Transform>();
        if (player == null)
            Debug.LogError("No player on scene");
        if (string.IsNullOrEmpty(strTag))
            Debug.LogError("No waypoint tag given");

        index = 0;
        range = 2.5f; attackRange = 200f;

        GameObject[] gos = GameObject.FindGameObjectsWithTag(strTag);
        foreach (GameObject go in gos)
        {
            WaypointScript script = go.GetComponent<WaypointScript>();
            waypoint.Add(script.index, go.transform);
        }
        GetComponent<Animation>()["victory"].wrapMode = WrapMode.Once;

        delFunc = this.Walk;
        delEnum = null;
        del = true;

        isCorouting = false;
        seenAround = false;
        layerMask = ~layerMask;
    }
Пример #11
0
 internal RunHandle(DelFunc del, int time, string name)
 {
     del_func    = del;
     sleep_time  = time;
     thread_name = name;
 }
Пример #12
0
        static void Main(string[] args)
        {
            DelFunc df = new DelFunc(Func2);

            df();
        }