Пример #1
0
 public void Reset()
 {
     cam = transform;
     player_controller = player.GetComponent <DeftPlayerController>();
     relCameraPos      = transform.position - player.transform.position;
     relCameraPosMag   = relCameraPos.magnitude - 0.5f;
     smoothPivotOffset = pivotOffset;
     smoothCamOffset   = camOffset;
     defaultFOV        = cam.camera.fieldOfView;
     Debug.Log("Camera has been reset by player");
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     _cooldownTimer = _cooldown;
     _controller    = GameObject.FindGameObjectWithTag("Player").GetComponent <DeftPlayerController>();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     anim = GetComponent <Animator>();
     anim.SetBool("isIdle", true);
     _controller = GameObject.FindGameObjectWithTag("Player").GetComponent <DeftPlayerController>();
 }