public void Reset() { cam = transform; player_controller = player.GetComponent <DeftPlayerController>(); relCameraPos = transform.position - player.transform.position; relCameraPosMag = relCameraPos.magnitude - 0.5f; smoothPivotOffset = pivotOffset; smoothCamOffset = camOffset; defaultFOV = cam.camera.fieldOfView; Debug.Log("Camera has been reset by player"); }
// Use this for initialization void Start() { _cooldownTimer = _cooldown; _controller = GameObject.FindGameObjectWithTag("Player").GetComponent <DeftPlayerController>(); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); anim.SetBool("isIdle", true); _controller = GameObject.FindGameObjectWithTag("Player").GetComponent <DeftPlayerController>(); }