Пример #1
0
        public DefinitionNode AddNode(Vector2 position, float movementPenalty = 1f)
        {
            var definitionNode = new DefinitionNode(DefinitionNodes.Count, position, movementPenalty);

            DefinitionNodes.Add(definitionNode);
            return(definitionNode);
        }
Пример #2
0
 /// <summary>
 /// Returns the node closest to this position
 /// </summary>
 /// <returns></returns>
 public DefinitionNode GetNode(float worldX, float worldY)
 {
     return(DefinitionNodes.OrderBy(x => MathF.Distance(x.Position.X, x.Position.Y, worldX, worldY)).FirstOrDefault());            //TODO this does not scale well with more nodes in the network.
 }