/// <summary> /// Triggers Defined Event units listening for the passed eventData on the target gameobject. /// This is the scripting quivalent to the Trigger Defined Event unit. /// </summary> /// <param name="target">The game object that event units should listen on to receive the event.</param> /// <param name="eventData">This is a filled object of the type of event you want to trigger.</param> public static void Trigger(GameObject target, object eventData) { DefinedEventUnit.Trigger(target, eventData); }