Пример #1
0
 /// <summary>
 /// 战斗模式 Start 接口
 /// </summary>
 public  void CombatInit()
 {
     m_DefenceColider = GetComponent<DefenceColider> ();
     _damagePoint = 0;
     isDead = false;
     SetFloorCore();
     HP = fullHP;
     GetBuildRoom(m_FloorType, Layer, StartUnit);
 }
Пример #2
0
 public void CombatInit()
 {
     m_DefenceColider = GetComponent <DefenceColider> ();
     GetBuildRoom(Layer, StartUnit);
     InitHP();
     isDead      = false;
     m_bVertical = true;
     ani         = m_Property.GetComponentInChildren <Animator>();
     SetCore();
     SetWall();
     InBoat = true;
     Reset();
 }