/// <summary> /// 战斗模式 Start 接口 /// </summary> public void CombatInit() { m_DefenceColider = GetComponent<DefenceColider> (); _damagePoint = 0; isDead = false; SetFloorCore(); HP = fullHP; GetBuildRoom(m_FloorType, Layer, StartUnit); }
public void CombatInit() { m_DefenceColider = GetComponent <DefenceColider> (); GetBuildRoom(Layer, StartUnit); InitHP(); isDead = false; m_bVertical = true; ani = m_Property.GetComponentInChildren <Animator>(); SetCore(); SetWall(); InBoat = true; Reset(); }