/// <summary> /// /// </summary> /// <param name="nodeList"></param> /// <param name="engine"></param> /// <example> /// <code> /// <properties> /// <attributes> /// <myAttribute>attributeValue</myAttribute> /// </attributes> /// <myProperty>propertyValue</myProperty> /// </properties> /// </code> /// </example> public override void Process(IXmlProcessorNodeList nodeList, IXmlProcessorEngine engine) { XmlElement element = nodeList.Current as XmlElement; IXmlProcessorNodeList childNodes = new DefaultXmlProcessorNodeList(element.ChildNodes); while(childNodes.MoveNext()) { // Properties processing its a little more complicated than usual // since we need to support all special tags (if,else,define...) // plus we need to register any regular element as a property asap // since we should support properties that reference other properties // i.e. <myprop2>#{prop1}</myprop2> if (engine.HasSpecialProcessor(childNodes.Current)) { // Current node its a special element so we bookmark it before processing it... XmlNode current = childNodes.Current; int pos = childNodes.CurrentPosition; engine.DispatchProcessCurrent(childNodes); // ...after processing we need to refresh childNodes // to account for any special element that affects the node tree (if,choose...) childNodes = new DefaultXmlProcessorNodeList(element.ChildNodes); // we only care about changes in the tree from the current node and forward // so if the new list is empty or smaller we just exit the loop if (pos < childNodes.Count) { childNodes.CurrentPosition = pos; // if the current node gets replaced in the new list we need to restart processing // otherwise we just continue as usual if (childNodes.Current != current) { childNodes.CurrentPosition -= 1; continue; } } else { break; } } else { engine.DispatchProcessCurrent(childNodes); } if (IgnoreNode(childNodes.Current)) continue; XmlElement elem = GetNodeAsElement(element, childNodes.Current); engine.AddProperty(elem); } RemoveItSelf(element); }
protected void AppendChild(XmlNode element, XmlNodeList nodes) { var childNodes = new DefaultXmlProcessorNodeList(nodes); while (childNodes.MoveNext()) { AppendChild(element, childNodes.Current); } }
protected void AppendChild(XmlNode element, XmlNodeList nodes) { var childNodes = new DefaultXmlProcessorNodeList(nodes); while (childNodes.MoveNext()) { AppendChild(element, childNodes.Current); } }
/// <summary> /// /// </summary> /// <param name="nodeList"></param> /// <param name="engine"></param> /// <example> /// <code> /// <properties> /// <attributes> /// <myAttribute>attributeValue</myAttribute> /// </attributes> /// <myProperty>propertyValue</myProperty> /// </properties> /// </code> /// </example> public override void Process(IXmlProcessorNodeList nodeList, IXmlProcessorEngine engine) { XmlElement element = nodeList.Current as XmlElement; DefaultXmlProcessorNodeList childNodes = new DefaultXmlProcessorNodeList(element.ChildNodes); while(childNodes.MoveNext()) { engine.DispatchProcessCurrent(childNodes); if (IgnoreNode(childNodes.Current)) continue; XmlElement elem = GetNodeAsElement(element, childNodes.Current); AppendElementAsAttribute(element.ParentNode, childNodes.Current as XmlElement); } RemoveItSelf(element); }
/// <summary> /// /// </summary> /// <param name="nodeList"></param> /// <param name="engine"></param> /// <example> /// <code> /// <properties> /// <attributes> /// <myAttribute>attributeValue</myAttribute> /// </attributes> /// <myProperty>propertyValue</myProperty> /// </properties> /// </code> /// </example> public override void Process(IXmlProcessorNodeList nodeList, IXmlProcessorEngine engine) { XmlElement element = nodeList.Current as XmlElement; DefaultXmlProcessorNodeList childNodes = new DefaultXmlProcessorNodeList(element.ChildNodes); while (childNodes.MoveNext()) { engine.DispatchProcessCurrent(childNodes); if (IgnoreNode(childNodes.Current)) { continue; } XmlElement elem = GetNodeAsElement(element, childNodes.Current); AppendElementAsAttribute(element.ParentNode, childNodes.Current as XmlElement); } RemoveItSelf(element); }
///<summary> ///</summary> ///<param name = "nodeList"></param> ///<param name = "engine"></param> ///<example> /// <code> /// <properties> /// <attributes> /// <myAttribute>attributeValue</myAttribute> /// </attributes> /// <myProperty>propertyValue</myProperty> /// </properties> /// </code> ///</example> public override void Process(IXmlProcessorNodeList nodeList, IXmlProcessorEngine engine) { var element = nodeList.Current as XmlElement; IXmlProcessorNodeList childNodes = new DefaultXmlProcessorNodeList(element.ChildNodes); while (childNodes.MoveNext()) { // Properties processing its a little more complicated than usual // since we need to support all special tags (if,else,define...) // plus we need to register any regular element as a property asap // since we should support properties that reference other properties // i.e. <myprop2>#{prop1}</myprop2> if (engine.HasSpecialProcessor(childNodes.Current)) { // Current node its a special element so we bookmark it before processing it... var current = childNodes.Current; var pos = childNodes.CurrentPosition; engine.DispatchProcessCurrent(childNodes); // ...after processing we need to refresh childNodes // to account for any special element that affects the node tree (if,choose...) childNodes = new DefaultXmlProcessorNodeList(element.ChildNodes); // we only care about changes in the tree from the current node and forward // so if the new list is empty or smaller we just exit the loop if (pos < childNodes.Count) { childNodes.CurrentPosition = pos; // if the current node gets replaced in the new list we need to restart processing // otherwise we just continue as usual if (childNodes.Current != current) { childNodes.CurrentPosition -= 1; continue; } } else { break; } } else { engine.DispatchProcessCurrent(childNodes); } if (IgnoreNode(childNodes.Current)) { continue; } var elem = GetNodeAsElement(element, childNodes.Current); engine.AddProperty(elem); } RemoveItSelf(element); }