Пример #1
0
 protected override void WriteData(ESPWriter writer)
 {
     writer.Write((UInt16)Flags);
     writer.Write((UInt16)Type);
     writer.Write(Gravity);
     writer.Write(Speed);
     writer.Write(Range);
     Light.WriteBinary(writer);
     MuzzleFlashLight.WriteBinary(writer);
     writer.Write(TracerChance);
     writer.Write(ExplosionAltTriggerProximity);
     writer.Write(ExplosionAltTriggerTimer);
     Explosion.WriteBinary(writer);
     Sound.WriteBinary(writer);
     writer.Write(MuzzleFlashDuration);
     writer.Write(FadeDuration);
     writer.Write(ImpactForce);
     SoundCountdown.WriteBinary(writer);
     Sounddisable.WriteBinary(writer);
     DefaultWeaponSource.WriteBinary(writer);
     writer.Write(XRotation);
     writer.Write(YRotation);
     writer.Write(ZRotation);
     writer.Write(BouncyMult);
 }
Пример #2
0
 protected override void ReadData(ESPReader reader)
 {
     using (MemoryStream stream = new MemoryStream(reader.ReadBytes(size)))
         using (ESPReader subReader = new ESPReader(stream, reader.Plugin))
         {
             try
             {
                 Flags   = subReader.ReadEnum <ProjectileFlags>();
                 Type    = subReader.ReadEnum <ProjectileType>();
                 Gravity = subReader.ReadSingle();
                 Speed   = subReader.ReadSingle();
                 Range   = subReader.ReadSingle();
                 Light.ReadBinary(subReader);
                 MuzzleFlashLight.ReadBinary(subReader);
                 TracerChance = subReader.ReadSingle();
                 ExplosionAltTriggerProximity = subReader.ReadSingle();
                 ExplosionAltTriggerTimer     = subReader.ReadSingle();
                 Explosion.ReadBinary(subReader);
                 Sound.ReadBinary(subReader);
                 MuzzleFlashDuration = subReader.ReadSingle();
                 FadeDuration        = subReader.ReadSingle();
                 ImpactForce         = subReader.ReadSingle();
                 SoundCountdown.ReadBinary(subReader);
                 Sounddisable.ReadBinary(subReader);
                 DefaultWeaponSource.ReadBinary(subReader);
                 XRotation  = subReader.ReadSingle();
                 YRotation  = subReader.ReadSingle();
                 ZRotation  = subReader.ReadSingle();
                 BouncyMult = subReader.ReadSingle();
             }
             catch
             {
                 return;
             }
         }
 }
Пример #3
0
        protected override void ReadDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            if (ele.TryPathTo("Flags", false, out subEle))
            {
                Flags = subEle.ToEnum <ProjectileFlags>();
            }

            if (ele.TryPathTo("Type", false, out subEle))
            {
                Type = subEle.ToEnum <ProjectileType>();
            }

            if (ele.TryPathTo("Gravity", false, out subEle))
            {
                Gravity = subEle.ToSingle();
            }

            if (ele.TryPathTo("Speed", false, out subEle))
            {
                Speed = subEle.ToSingle();
            }

            if (ele.TryPathTo("Range", false, out subEle))
            {
                Range = subEle.ToSingle();
            }

            if (ele.TryPathTo("Light", false, out subEle))
            {
                Light.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("MuzzleFlash/Light", false, out subEle))
            {
                MuzzleFlashLight.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("TracerChance", false, out subEle))
            {
                TracerChance = subEle.ToSingle();
            }

            if (ele.TryPathTo("Explosion/AltTrigger/Proximity", false, out subEle))
            {
                ExplosionAltTriggerProximity = subEle.ToSingle();
            }

            if (ele.TryPathTo("Explosion/AltTrigger/Timer", false, out subEle))
            {
                ExplosionAltTriggerTimer = subEle.ToSingle();
            }

            if (ele.TryPathTo("Explosion/Form", false, out subEle))
            {
                Explosion.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("Sound", false, out subEle))
            {
                Sound.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("MuzzleFlash/Duration", false, out subEle))
            {
                MuzzleFlashDuration = subEle.ToSingle();
            }

            if (ele.TryPathTo("FadeDuration", false, out subEle))
            {
                FadeDuration = subEle.ToSingle();
            }

            if (ele.TryPathTo("ImpactForce", false, out subEle))
            {
                ImpactForce = subEle.ToSingle();
            }

            if (ele.TryPathTo("Sound/Countdown", false, out subEle))
            {
                SoundCountdown.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("Sound/Disable", false, out subEle))
            {
                Sounddisable.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("DefaultWeaponSource", false, out subEle))
            {
                DefaultWeaponSource.ReadXML(subEle, master);
            }

            if (ele.TryPathTo("XRotation", false, out subEle))
            {
                XRotation = subEle.ToSingle();
            }

            if (ele.TryPathTo("YRotation", false, out subEle))
            {
                YRotation = subEle.ToSingle();
            }

            if (ele.TryPathTo("ZRotation", false, out subEle))
            {
                ZRotation = subEle.ToSingle();
            }

            if (ele.TryPathTo("BouncyMult", false, out subEle))
            {
                BouncyMult = subEle.ToSingle();
            }
        }
Пример #4
0
        protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            ele.TryPathTo("Flags", true, out subEle);
            subEle.Value = Flags.ToString();

            ele.TryPathTo("Type", true, out subEle);
            subEle.Value = Type.ToString();

            ele.TryPathTo("Gravity", true, out subEle);
            subEle.Value = Gravity.ToString("G15");

            ele.TryPathTo("Speed", true, out subEle);
            subEle.Value = Speed.ToString("G15");

            ele.TryPathTo("Range", true, out subEle);
            subEle.Value = Range.ToString("G15");

            ele.TryPathTo("Light", true, out subEle);
            Light.WriteXML(subEle, master);

            ele.TryPathTo("MuzzleFlash/Light", true, out subEle);
            MuzzleFlashLight.WriteXML(subEle, master);

            ele.TryPathTo("TracerChance", true, out subEle);
            subEle.Value = TracerChance.ToString("G15");

            ele.TryPathTo("Explosion/AltTrigger/Proximity", true, out subEle);
            subEle.Value = ExplosionAltTriggerProximity.ToString("G15");

            ele.TryPathTo("Explosion/AltTrigger/Timer", true, out subEle);
            subEle.Value = ExplosionAltTriggerTimer.ToString("G15");

            ele.TryPathTo("Explosion/Form", true, out subEle);
            Explosion.WriteXML(subEle, master);

            ele.TryPathTo("Sound", true, out subEle);
            Sound.WriteXML(subEle, master);

            ele.TryPathTo("MuzzleFlash/Duration", true, out subEle);
            subEle.Value = MuzzleFlashDuration.ToString("G15");

            ele.TryPathTo("FadeDuration", true, out subEle);
            subEle.Value = FadeDuration.ToString("G15");

            ele.TryPathTo("ImpactForce", true, out subEle);
            subEle.Value = ImpactForce.ToString("G15");

            ele.TryPathTo("Sound/Countdown", true, out subEle);
            SoundCountdown.WriteXML(subEle, master);

            ele.TryPathTo("Sound/Disable", true, out subEle);
            Sounddisable.WriteXML(subEle, master);

            ele.TryPathTo("DefaultWeaponSource", true, out subEle);
            DefaultWeaponSource.WriteXML(subEle, master);

            ele.TryPathTo("XRotation", true, out subEle);
            subEle.Value = XRotation.ToString("G15");

            ele.TryPathTo("YRotation", true, out subEle);
            subEle.Value = YRotation.ToString("G15");

            ele.TryPathTo("ZRotation", true, out subEle);
            subEle.Value = ZRotation.ToString("G15");

            ele.TryPathTo("BouncyMult", true, out subEle);
            subEle.Value = BouncyMult.ToString("G15");
        }