public void SettingCountSetsCountOnManyRelay()
        {
            // Fixture setup
            var sut           = new DefaultRelays();
            var expectedCount = 76;

            // Exercise system
            sut.Count = expectedCount;
            // Verify outcome
            var manyRelay = sut.OfType <MultipleRelay>().Single();

            Assert.Equal(expectedCount, manyRelay.Count);
            // Teardown
        }
        public void CountMatchesCountOnManyRelay()
        {
            // Fixture setup
            var sut           = new DefaultRelays();
            var expectedCount = 149;

            sut.OfType <MultipleRelay>().Single().Count = expectedCount;
            // Exercise system
            var result = sut.Count;

            // Verify outcome
            Assert.Equal(expectedCount, result);
            // Teardown
        }