Пример #1
0
    public static bool TryCreateRoom(Object[] roomObjects, out GameRoom room)
    {
        if (roomObjects == null || roomObjects.Length == 0)
        {
            room = null;
            return(false);
        }

        room = new DefaultGameRoom();
        return(true);
    }
Пример #2
0
 public static bool TryCreateRoom(UnityEngine.Object[] roomObjects, out GameRoom room)
 {
     if (roomObjects == null || roomObjects.Length == 0)
     {
         room = null;
         return(false);
     }
     else
     {
         room = new DefaultGameRoom(roomObjects[0]);
         return(true);
     }
 }