Пример #1
0
    private void SpawnSimpleButton(string text, int id)
    {
        GameObject buttonInstance = Instantiate(defaultButton);

        buttonInstance.transform.SetParent(group, false);
        //buttonInstance2.transform.SetSiblingIndex(0);
        buttonInstance.GetComponent <DefaultDeviceButtonBehavior>();
        DefaultDeviceButtonBehavior behavior = buttonInstance.GetComponent <DefaultDeviceButtonBehavior>();

        behavior.CommandDisplayName = "Spawned" + id;
        behavior.RealCommandName    = "FTW_FTW_Spawned" + id;
        behavior.DeviceId           = "Some_Other_Spawned_Item_" + id;
    }
Пример #2
0
        protected GameObject SpawnButton(DeviceFunctionality functionality, DeviceCommand command, Transform parent)
        {
            GameObject buttonPrefab   = GetTypeSpecificButtonPrefab(command);
            GameObject buttonInstance = Instantiate(buttonPrefab);

            buttonInstance.transform.SetParent(parent, false);
            DefaultDeviceButtonBehavior behavior = buttonInstance.GetComponent <DefaultDeviceButtonBehavior>();

            behavior.CommandDisplayName = command.Name;
            behavior.RealCommandName    = command.RealCommandName;
            behavior.DeviceId           = functionality.ItemId;
            return(buttonInstance);
        }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("Creating sample buttons");

        group = gameObject.transform.Find("EmptyBillboardgroup");

        defaultButton = PrefabHolder.Instance.devices.defaultDeviceButton;
        //Instatiate makes copy of the object
        GameObject buttonInstance = Instantiate(defaultButton);

        buttonInstance.transform.SetParent(group, false);
        //buttonInstance.transform.SetSiblingIndex(0);
        DefaultDeviceButtonBehavior behavior1 = buttonInstance.GetComponent <DefaultDeviceButtonBehavior>();

        behavior1.CommandDisplayName = "YUHU";
        behavior1.RealCommandName    = "FTW";
        behavior1.DeviceId           = "Super_Cool_Item";

        GameObject buttonInstance2 = Instantiate(defaultButton);

        buttonInstance2.transform.SetParent(group, false);
        //buttonInstance2.transform.SetSiblingIndex(0);
        buttonInstance2.GetComponent <DefaultDeviceButtonBehavior>();
        DefaultDeviceButtonBehavior behavior2 = buttonInstance2.GetComponent <DefaultDeviceButtonBehavior>();

        behavior2.CommandDisplayName = "YUHU2";
        behavior2.RealCommandName    = "FTW_FTW";
        behavior2.DeviceId           = "Some_Other_Cool_Item";

        StartCoroutine(SpawnButtons());

        //float newX = buttonInstance2.transform.localPosition.x;
        //float newY = buttonInstance.transform.localPosition.y + OFFSET;
        //float newZ = buttonInstance2.transform.localPosition.z;

        //buttonInstance2.transform.localPosition.Set(newX, newY, newZ);

        //buttonInstance2.transform.localPosition.Set()

        //buttonInstance.transform.localPosition.y;
    }