private static void HandleGameStats(Decorators.FarmAnimal moddedAnimal) { try { switch (moddedAnimal.GetDefaultProduce()) { case 176: case 180: ++Game1.stats.ChickenEggsLayed; break; case 440: ++Game1.stats.RabbitWoolProduced; break; case 442: ++Game1.stats.DuckEggsLayed; break; } } catch { } }