void Start() { //for (int i = 0; i < deckObjects.Length; i++) //{ // DeckData.deckObjects[i] = getDeckObjects[i]; //} //GetDeckObject(); //if (DeckData.deckSetFlag) //{ // Debug.Log("Dataに入れてみるね"); // for (int i = 0; i < deckObjects.Length; i++) // { // DeckData.deckObjects[i] = getDeckObjects[i]; // } // DeckData.deckSetFlag = false; //} for (int i = 0; i < deckObjects.Length; i++) { DeckData.Instance.deckObjects[i] = getDeckObjects[i]; deckObjects[i] = getDeckObjects[i]; //deckObjects[i] = DeckData.deckObjects[i]; } //イゴンヒ //=============== //if(DeckSave.cardPoolObject[0] != null) if (DeckSave.DeckChack() == false) { for (int i = 0; i < deckObjects.Length; i++) { deckObjects[i].cardPoolObject = GameObject.Find(DeckSave.cardPoolObject[i]).GetComponent <CardPoolObject>(); deckObjects[i].GetComponent <Image>().sprite = DeckSave.iconImage[i].sprite; deckObjects[i].GetComponent <DeckObject>().nowSprite = DeckSave.iconImage[i].sprite; } } //=============== //if (DeckSave.iconImage[0] != null) deckObjects[0].iconImage = DeckSave.iconImage[0]; //if (DeckData.Instance.deckSetFlag) //{ // for (int i = 0; i < deckObjects.Length; i++) // { // DeckData.Instance.deckObjects[i] = getDeckObjects[i]; // deckObjects[i] = getDeckObjects[i]; // //deckObjects[i] = DeckData.deckObjects[i]; // } // DeckData.Instance.deckSetFlag = false; //} //else //{ // for (int i = 0; i < deckObjects.Length; i++) // { // deckObjects[i] = DeckData.Instance.deckObjects[i]; // Debug.Log("参照 " + deckObjects[i]); // } // Debug.Log("参照完了"); //} }
// Start is called before the first frame update void Start() { DeckSave.Reset(); SaveData.SaveReset(); }