Пример #1
0
        public EvolutionaryStrategies(string configFilename)
        {
            // Grab the config info
            _configFilename = configFilename;
            var config = Toml.ReadFile <Configuration>(_configFilename);

            _params = config.Search;

            // Setup the deck pool and grab our deck and class
            var deckPoolManager = new DeckPoolManager();

            deckPoolManager.AddDeckPools(config.Evaluation.DeckPools);
            string poolName = config.Player.DeckPool;
            string deckName = config.Player.DeckName;

            Console.WriteLine(string.Format("names {0} {1}", poolName, deckName));
            _playerDeck = deckPoolManager.GetDeck(poolName, deckName);


            // Setup the logs to record the data on individuals
            InitLogs();
        }
Пример #2
0
        public DistributedSearch(string configFilename)
        {
            // Grab the config info
            _configFilename = configFilename;
            var config = Toml.ReadFile <Configuration>(_configFilename);

            // Figure out the number of search parameters based on whether
            // we are searching a linear combination or neural network weights
            int numParams = -1;

            if (config.Evaluation.PlayerStrategies[0].Strategy == "Custom")
            {
                numParams = 15;
            }
            else if (config.Evaluation.PlayerStrategies[0].Strategy == "NeuralNet")
            {
                // Peak in to the neural network configuration and compute
                // the number of parameters we need to compute weights for.
                int[] layerSizes = config.Network.LayerSizes;
                numParams = 0;
                for (int i = 0; i < layerSizes.Length - 1; i++)
                {
                    numParams += layerSizes[i] * layerSizes[i + 1]; // edge weights
                    numParams += layerSizes[i + 1];                 // bias weights
                }
            }
            Console.WriteLine(string.Format("Search for {0} parameters...", numParams));

            // Setup the search algorithm to use to optimize the strategy.
            if (config.Search.Type.Equals("EvolutionStrategy"))
            {
                var searchConfig =
                    Toml.ReadFile <EvolutionStrategyParams>(config.Search.ConfigFilename);
                _searchAlgo = new EvolutionStrategyAlgorithm(searchConfig, numParams);
            }
            else if (config.Search.Type.Equals("CMA-ES"))
            {
                var searchConfig =
                    Toml.ReadFile <CMA_ES_Params>(config.Search.ConfigFilename);
                _searchAlgo = new CMA_ES_Algorithm(searchConfig, numParams);
            }
            else if (config.Search.Type.Equals("CMA-ME"))
            {
                var searchConfig =
                    Toml.ReadFile <CMA_ME_Params>(config.Search.ConfigFilename);
                _searchAlgo = new CMA_ME_Algorithm(searchConfig, numParams);
            }
            else if (config.Search.Type.Equals("MAP-Elites"))
            {
                var searchConfig =
                    Toml.ReadFile <MapElitesParams>(config.Search.ConfigFilename);
                _searchAlgo = new MapElitesAlgorithm(searchConfig, numParams);
            }
            else if (config.Search.Type.Equals("MAP-Elites-Line"))
            {
                var searchConfig =
                    Toml.ReadFile <MapElitesParams>(config.Search.ConfigFilename);
                _searchAlgo = new MapElitesLineAlgorithm(searchConfig, numParams);
            }
            else
            {
                Console.WriteLine(string.Format("Strategy {} not supported.",
                                                config.Search.Type));
            }

            // Setup the deck pool and grab our deck and class
            var deckPoolManager = new DeckPoolManager();

            deckPoolManager.AddDeckPools(config.Evaluation.DeckPools);
            string poolName = config.Player.DeckPool;
            string deckName = config.Player.DeckName;

            Console.WriteLine(string.Format("names {0} {1}", poolName, deckName));
            _playerDeck = deckPoolManager.GetDeck(poolName, deckName);

            // Setup the logs to record the data on individuals
            InitLogs();
        }