// Start is called before the first frame update void Start() { saveAndLoad = new SaveAndLoad(); if (saveAndLoad.Load()) { player.Credit = saveAndLoad.Credit; } else { player.Credit = STARTING_CREDIT; } deck.BuildDeck(); deck.ShuffleDeck(); allChips.MakeChips(); player.ResetHand(); handResultsText = new List <Text>(); betChips = new List <Chip>(); creditText.text = ConvertToDollars(player.Credit); canBet = true; standButton.gameObject.SetActive(false); splitButton.gameObject.SetActive(false); hitButton.gameObject.SetActive(false); doubleButton.gameObject.SetActive(false); gameOverImage.gameObject.SetActive(false); betButton.gameObject.SetActive(false); redoBetButton.gameObject.SetActive(false); }
public void DeckOfCardsBuilt() { var DeckOfCards = new DeckOfCards(); var deck = DeckOfCards.BuildDeck(); Assert.AreEqual(52, deck.Count()); Assert.Contains("king of diamonds", deck); }
public void BasicTest() { string[] deck = DeckOfCards.BuildDeck(); Assert.AreEqual(52, deck.Length, "Your deck should have 52 cards"); }