Пример #1
0
 //拖动结束,需要判断是否可以转移牌
 public void OnDragEnd(Card card)
 {
     for (int i = 0; i < allDeckArray.Length; i++)
     {
         Deck targetDeck = allDeckArray [i];
         if (targetDeck.deckType == Public.DECK_TYPE_BOTTOM || targetDeck.deckType == Public.DECK_TYPE_ACE)
         {
             if (targetDeck.OverlapWithCard(card))                      //优先判断ace牌桌
             {
                 Deck srcDeck = card.deck;
                 Debug.Log("Overlap with deck");
                 if (targetDeck.AcceptCard(card))                           //可以接收牌
                 {
                     Card[] popCards = srcDeck.PopFromCard(card);
                     targetDeck.PushCardArray(popCards);
                     //targetDeck.PushCard(srcDeck.Pop());
                     targetDeck.UpdateCardsPosition(false);
                     srcDeck.UpdateCardsPosition(false);
                     ActionAfterEachStep();
                     if (targetDeck.deckType == Public.DECK_TYPE_ACE)
                     {
                         gameMgr.AddScoreValue(Public.SCORE_MOVE_TO_ACE);
                         gameMgr.PlayGameAudio(Public.AUDIO_TYPE_CYCLE);
                     }
                     return;
                 }
             }
         }
     }
     //gameMgr.PlayGameAudio(Public.AUDIO_TYPE_WIN);
     gameMgr.PlayGameAudio(Public.AUDIO_TYPE_CANCEL);
 }